| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r23805 | 1.7 | clang fix |
5 February, 2026 | ||
| 1.7 | Fix more ways for freezes to occur on file access (Recent fixes didnt cover all of it) |
5 February, 2026 | |||
| 1.7 | Fix old SA crash at 0x0000F64C (0x40F64C) with .col files that have corrupted, or missing, shadow vertex mesh data (which is optional in COL format) |
5 February, 2026 | |||
| 1.7 | Addendum to 6899730: Fix crash "at" 0x00000000 (No module info in dialog) |
5 February, 2026 | |||
| 1.7 | Fix textures shutdown crash (0x000C9A95) |
5 February, 2026 | |||
| 1.7 | Fix crash from dangling pool pointers when GTA streams out entities. Most relevant for big/total conversion maps. When GTA:SA's streaming system destroys entities (like: during TP), the pool slots were left with stale pEntity and ... |
4 February, 2026 | |||
| 1.7 | Fix `showmemstat` crash when using in main menu (#4678) |
4 February, 2026 | |||
| r23798 | 1.7 | Fix clothes cache memory leak on reconnect/disconnect (This never worked before) |
4 February, 2026 | ||
| r23797 | 1.7m | Addendum to last (clang-format) |
4 February, 2026 | ||
| 1.7m | Fix clothes cache mem leaks |
4 February, 2026 | |||
| r23795 | 1.7 | Addendum to last (clang fix) |
4 February, 2026 | ||
| 1.7 | Fix D3D texture VRAM leak Master textures with leaked copies didnt get destroyed, leading D3D textures to accumulate after each /reconnect Now, under the rewritten textures system, the cleanup is much better than ever before in mTA. Memory used by textures is typically cleared for the full 100% across sessions. ... |
4 February, 2026 | |||
| r23793 | 1.7 | Fix SA crash at 0x003336AE |
4 February, 2026 | ||
| r23792 | 1.7 | Fix SA crash at 0x00331A4E |
4 February, 2026 | ||
| 1.7 | Fix SA crash at 0x0116C9C5 |
4 February, 2026 | |||
| r23790 | 1.7 | Addendum #2 to d87b4d8 (And fix other engineRequest• related issues) |
4 February, 2026 | ||
| r23789 | 1.7 | Addendum to d87b4d8 |
2 February, 2026 | ||
| r23788 | 1.7 | Fix ped skin texture mixing by storing parent ID for cloned ped models MakePedModel didnt set m_dwParentID, causing GetParentID() to return 0, making it go past TXD isolation in ModelInfoTXDAddTextures. It led to texture name collisions when multiple custom peds share the same TXD slot. ... |
2 February, 2026 | ||
| 1.7 | clang fix for e6970ee |
2 February, 2026 | |||
| r23786 | 1.7 | Add TXD texture map caching with invalidation (Performance optimization): Cache per-TXD-slot texture name lookups to avoid repeated iteration of RwTexDictionary linked lists. Parent TXDs benefit most as they're ... |
28 January, 2026 |