Rev Author Branch Log Message Date SHA
r23826
Avatar Dutchman101
1.7 Fix a cause of "white textures" bug
7 February, 2026
Avatar Dutchman101
1.7 clang fix
7 February, 2026
Avatar Dutchman101
1.7 Correct asm of vehicle dummy hooks in multiplayer_sa (straight up mistakes)
Avoid crashing on some 'bad' models or dummy initialization race conditions (GTA/MTA)
Prepare for further manipulation of 'GTA-side vehicles' (not managed by MTA or its pools) for MTA feature development - run into less immediate obstacles that would lead to crashes and various odd bugs
...
7 February, 2026
Avatar Dutchman101
1.7 Fix pool entity bugs introduced in 9c28883
7 February, 2026
r23822
Avatar Dutchman101
1.7 Fix CProxyDirect3DEffect crash when underlying D3D9 effect becomes invalid
Some systems use d3d9on12 (Windows D3D9 to D3D12 translation layer) even in DX9 games like MTA,
which can fail internally, leaving effect objects in an invalid state. When the proxy
...
7 February, 2026
Avatar Dutchman101
1.7 Fix SA crash @ 0x00352BA7 (Out of video mem) similarly to how i fixed 0x003C91CC, MTA's #1 crash, earlier.
For details of "earlier", see the comment https://github.com/multitheftauto/mtasa-blue/issues/3840#issuecomment-3736738172 or CrashFix_Misc38
7 February, 2026
r23820
Avatar Dutchman101
1.7 clang fix
7 February, 2026
Avatar Dutchman101
1.7 Add missing file from 9c28883
7 February, 2026
Avatar Dutchman101
1.7 clang fix (Addendum to 9c28883)
7 February, 2026
Avatar Dutchman101
1.7 D3D-proxy system improvements: fix state cache corruption, vtable crashes, and device-loss recovery
Fix graphics corruption and crashes in the D3D9 proxy layer.
Architecture: Route state-mutating operations through the proxy instead of the raw device. Previously, some stuff received the raw device pointer and bypassed the proxy's state cache entirely. Now OnDirect3DDeviceCreate passes the proxy to all subsystems (CGraphics, batchers, render item managers)), and event handlers use a dual-pointer pattern: pDevice for draw calls, pStateDevice for state changes. This ensures the proxy's shadow cache stays synced with actual GPU state.
...
7 February, 2026
Avatar FileEX
1.7 Fix fake freeze crash when debugging (#4685)
7 February, 2026
Avatar Dutchman101
1.7 Fix crash at 0x003C51B9 in RpHAnimIDGetIndex for peds with missing animation hierarchy
7 February, 2026
r23814
Avatar Dutchman101
1.7 Addendum to ceb06d7 to make it actually work
6 February, 2026
r23813
Avatar Dutchman101
1.7 Fix rise in SA crash 0x003ECABB (introduced by 2c759fd)
6 February, 2026
r23812
Avatar Dutchman101
1.7 Fix heap corruption crash from too early TXD destruction
6 February, 2026
r23811
Avatar Dutchman101
1.7 Fix crash in TXD texture map cache rebuild with corrupted bucket list
During MergeCachedTxdTextureMap cache invalidation, calling .clear() on
std::unordered_map with corrupted internal state leads to crash.
6 February, 2026
r23810
Avatar Dutchman101
1.7 Fix heap corruption (0xC0000374) crash during shutdown in texture replacement cleanup
During CElementDeleter::DoDeleteAll(), CClientTXD and CClientDFF destructors
ran full RenderWare cleanup in arbitrary order, accessing TXD pool slots and
...
6 February, 2026
Avatar Dutchman101
1.7 clang fix
6 February, 2026
r23808
Avatar Dutchman101
1.7 Crash handler: Disable debug output during stack overflow handling (avoid recursion from Crash handler itself in stacktrace)
6 February, 2026
Avatar Dutchman101
1.7 Addendum #2 to 6899730
6 February, 2026
r23806
Avatar Dutchman101
1.7 Addendum to 6899730
6 February, 2026