Rev Author Branch Log Message Date SHA
r23785
Avatar Dutchman101
1.7 Optimize model info lookup in texture reapply path.
Reduce overhead when models are filtered out early by the TXD ID check
28 January, 2026
Avatar Dutchman101
1.7 Addendum to ba335bb:
Fix texture mixing bug where replacements applied during TXD reapply
went around isolation checks, causing textures to be applied to shared
...
28 January, 2026
r23783
Avatar Dutchman101
1.7 Fix texture mixing between engineRequestModel clones
Refactor isolated TXD system from shared-per-parent to per-model slots.
Previously, clones sharing a parent TXD would share one isolated TXD slot,
...
27 January, 2026
r23782
Avatar Dutchman101
1.7 Fix model ref counting imbalance causing bugged deallocation
FullyReleaseModel() called RemoveRef() with default bRemoveExtraGTARef=false,
which only decremented MTA's m_dwReferences but left GTA's usNumberOfRefs
...
26 January, 2026
Avatar Dutchman101
1.7 Fix disconnect/quit crash
26 January, 2026
Avatar Dutchman101
1.7 Align TextureReplacing between 1.6/1.7
26 January, 2026
r23779
Avatar Dutchman101
1.7 Addendum to 573a364 (clang format)
25 January, 2026
Avatar Dutchman101
1.7 Merge branch 'release/1.6.0' of https://github.com/multitheftauto/mtasa-blue into release/1.6.0
25 January, 2026
Avatar Dutchman101
1.7 Fix compiler warnings and (type) safety issues across codebase. Modernized & improved a lot of code.
• Add explicit static_cast for narrowing conversions
• Replace reinterpret_cast on function pointers with memcpy (fixes UB)
...
25 January, 2026
r23776
Avatar Dutchman101
1.7 Force rebuild
24 January, 2026
r23775
Avatar Dutchman101
1.7 Update launchers
23 January, 2026
r23774
Avatar Xenius97
1.7 FIx server list 'internet' tab not populating by itself
22 January, 2026
Avatar Xenius97
1.7 Fix `processLineAgainstMesh` crashes when checking for colored meshes (#4662)
#### Summary
Fixed crash in `processLineAgainstMesh` when processing models with
...
22 January, 2026
Avatar Dutchman101
1.7 Revert "Fix crash in CWorldSA::ProcessLineAgainstMesh"
This reverts commit 3058082d61bdd98bf29c54cd2237e2b3c76d184e.
23 January, 2026
Avatar Dutchman101
1.7 Fix crash in CWorldSA::ProcessLineAgainstMesh
23 January, 2026
Avatar Dutchman101
1.7 Addendum to last (clang-format)
23 January, 2026
Avatar Dutchman101
1.7 Fix additional game freezes where something that internally called NtCreateFile / CreateFileInternal hung forever.
Many other recent "freeze fixes" targeted potential causes of this type of freeze, such as:
.. 8432922 (Later reworked in 51d01e1), 17650bb, e3a7998, f7a8130
...
23 January, 2026
r23768
Avatar Dutchman101
1.7 Addendum to last (clang-format)
22 January, 2026
Avatar Dutchman101
1.7 Fix freeze in SetStreamingBufferSize caused by race condition
The original code used a spin-wait on bInUse followed by SuspendThread,
creating a race where the streaming thread could become active between
...
22 January, 2026
Avatar Dutchman101
1.7 Fix textures dangling pointer crash in PurgeModelIdFromReplacementTracking
22 January, 2026
r23765
Avatar Dutchman101
1.7 Fix freeze in IFP loading
22 January, 2026
r23764
Avatar Dutchman101
1.7 Perf tweaks for 3db6667
22 January, 2026
Avatar Dutchman101
1.7 Addendum to last (clang-format)
22 January, 2026
Avatar Dutchman101
1.7 Fix performance issues after recent texture system updates #2
22 January, 2026