| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26553 | master | Protocol error fixes (#4837) #### Summary • Fix ped animation protocol error ... |
20 April, 2026 | ||
| r26552 | master | Fix isElementStreamedIn returning false for localPlayer (#4836) #### Summary Fixes isElementStreamedIn(localPlayer) returning false on the client in ... |
20 April, 2026 | ||
| master | Visual Studio Update Build Tools 2022: 17.14.37203.1 Build Tools 2026: 18.5.11709.299 ... |
20 April, 2026 | |||
| master | Update client en_US pot [ci skip] |
20 April, 2026 | |||
| r26549 | master | Narrow dead-state sync side effects in CNetAPI (#4834) #### Summary Restrict dead-state network sync side effects to only the scenarios that ... |
19 April, 2026 | ||
| master | Avoid fixed camera mode on no-op setCameraMatrix calls (#4833) #### Summary Prevent setCameraMatrix calls that request the camera's current position ... |
19 April, 2026 | |||
| master | In "Player packet usage" see all packet types (#4779) #### Summary Current in player packet usage you can only see 3 types, command, lua ... |
19 April, 2026 | |||
| r26546 | master | Revert "Disable GPU compositing in CEF (#4825)" (#4831) |
19 April, 2026 | ||
| master | Fix intermittent blank CEF rendering after browser creation and tab switching (#4830) Improvements based on user testing/feedback |
19 April, 2026 | |||
| master | Fix component visibility regression for single-version atomics (#4829) Commit 62028cfec introduced a two-version-only visibility gate that broke single-version components. These atomics would remain permanently ... |
19 April, 2026 | |||
| master | Refine follow-cam NaN recovery to preserve natural mouse input (#4828) Follow up to 69cde88 based on feedback/testing. Should resolve all cases where the camera can be hijacked due to the NaN ... |
19 April, 2026 | |||
| master | Resolve misleading "NETWORK TROUBLE" during death (#4827) |
19 April, 2026 | |||
| r26541 | master | Disable GPU compositing in CEF (#4825) Potential fix for regressions in #4634 |
19 April, 2026 | ||
| master | Fix client spoiler upgrade placement on unsupported vehicle models (#4824) Prevent slot-2 spoiler upgrades from being applied when the vehicle model lacks ug_spoiler support. This avoids SA fallback frame ... |
19 April, 2026 | |||
| r26539 | master | Further camera-follow NaN adjustments (artificial) (#4823) |
18 April, 2026 | ||
| master | Fix follow-car camera NaN recovery regressions & angle persistence (#4822) |
18 April, 2026 | |||
| r26537 | master | Persist exact radio and SFX slider values across restarts (#4820) #### Summary This PR fixes Audio tab volume drift after restarting the client, ... |
18 April, 2026 | ||
| master | Fix follow-car camera NaN instability (#4818) #### Summary This change hardens the vehicle follow-camera path against non-finite ... |
18 April, 2026 | |||
| master | Adjust watchdog timeout and disable in debug (#4819) |
18 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37203.1 Build Tools 2026: 18.5.11709.299 ... |
18 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37203.1 Build Tools 2026: 18.5.11709.299 ... |
16 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37203.1 Build Tools 2026: 18.5.11709.299 ... |
16 April, 2026 | |||
| r26531 | master | Fix onClientBrowserCreated never firing after lazy loading changes (#4813) Lazy loading (ab0bcbf9f) removed Initialise() to defer CefBrowserHost::CreateBrowser() until the first LoadURL() call. However, ... |
15 April, 2026 | ||
| r26530 | master | CEF performance improvements (#4634) # Summary This update significantly improves the performance and memory efficiency ... |
15 April, 2026 | ||
| master | Fixes from 1.7 testing (#4812) |
15 April, 2026 | |||
| r26528 | master | Add new nouns to nickname generator (#4810) Expand szNouns in Client/core/CNickGen.cpp by adding five new entries: "Tourist", "Candidate", "Basket", "Kitty", and "Puppy" to increase ... |
15 April, 2026 | ||
| master | Run clang-format (#4809) |
15 April, 2026 | |||
| master | Cherry-pick 1.6 fixes (#4808) Co-authored-by: Dutchman101 |
15 April, 2026 | |||
| master | Add MockBitStream and sync structure round-trip tests (#4791) #### Summary Introduces a MockBitStream test double and comprehensive round-trip ... |
14 April, 2026 | |||
| master | Fix isElementOnScreen for markers (#4771) #### Summary This PR adds the ability to use the `isElementOnScreen` function for ... |
14 April, 2026 | |||
| master | Fix jetpack behavior (#4804) #### Summary In GTA, when you equip a jetpack, the weapon is automatically switched ... |
14 April, 2026 | |||
| master | Revert texture streaming changes and apply stability fixes (#4807) :shipit: • -------- ... |
14 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11626.88 ... |
14 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11626.88 ... |
14 April, 2026 | |||
| master | Fix incorrect vehicle physics for extended handling entries (Faggio, Hotring Racers, etc.) (#4800) #### Summary Resolves #4767 ... |
13 April, 2026 | |||
| master | Fix uninitialized m_bDiscordRPCEnabled bypassing Discord RPC opt-out (#4802) #### Summary Initialize `m_bDiscordRPCEnabled` to `false` in the ... |
13 April, 2026 | |||
| master | Fix ring markers rendering underground (#4792) (#4801) #### Summary Pass a copy of the position vector to `C3dMarkers::PlaceMarker` instead ... |
13 April, 2026 |