Rev Author Branch Log Message Date SHA
r26286
Avatar Dutchman101
master Performance optimization round #3 (texture/shader system)
16 February, 2026
Avatar Dutchman101
master Performance optimization round #2 (texture/shader system)
16 February, 2026
Avatar Dutchman101
master Performance optimization round #1 (texture/shader system)
16 February, 2026
Avatar Dutchman101
master Fix variant of SA crash @ 0x00154244
16 February, 2026
Avatar Dutchman101
master Fix textures crash #2
16 February, 2026
Avatar Dutchman101
master Fix textures crash #1
16 February, 2026
Avatar Dutchman101
master (t)
16 February, 2026
Avatar Dutchman101
master Addendum to eadbc9f
16 February, 2026
Avatar Dutchman101
master Addendum to f6f5326 (Fix build)
16 February, 2026
Avatar Dutchman101
master Fix most d3d9.dll crashes in MTA, and improve the handling of interference from recording overlays and such (Avoids crash where possible)
16 February, 2026
Avatar Dutchman101
master Fix crash in CClientPed::GetMovementState
16 February, 2026
Avatar Dutchman101
master Fix IFP related crashes
16 February, 2026
Avatar Dutchman101
master Fix handling related crash
16 February, 2026
Avatar Dutchman101
master Addendum to c68e618: Fix similar bugs
16 February, 2026
Avatar Dutchman101
master Fix client.dll crash (Lua table bug exposed by sending large events to client; crash when the bitstream runs out of data mid-deserialization and a failed read leaves m_iType as uninitialized stack garbage)
16 February, 2026
Avatar Dutchman101
master Fix common ped related crash
16 February, 2026
Avatar Dutchman101
master Fix SVG crashes (client.dll)
16 February, 2026
Avatar Dutchman101
master Fix crash in CEntitySAInterface::GetBoundRect_
16 February, 2026
Avatar Dutchman101
master Fix crash in AddVehicleTxdFallback
16 February, 2026
Avatar Dutchman101
master • Fix crash in building removal after IPL streaming (streaming out an IPL sector)
• Attach pointer lifetime to actual entity lifetime, preventing leaked tracking refs from building up across IPL stream cycles.
16 February, 2026
Avatar Pot Bot
master Update client en_US pot
[ci skip]
16 February, 2026
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36930.0
Build Tools 2026: 18.3.11505.172
...
15 February, 2026
r26264
Avatar Dutchman101
master Addendum to 985a815 & f44f6ea, to further improve the situation for engineRequest• textures: Proper and safe clearing across sessions.
Fix UAF in engineRequestTXD cleanup on disconnect/reconnect
On disconnect, reconnect, or resource restart, CClientModel::RestoreTXD destroys the engineRequestTXD pool slot immediately. But CClientTXD elements that imported textures into that slot via engineImportTXD may still be alive (queued by DeleteRecursive). Their later ModelInfoTXDRemoveTextures call would access freed TXD data through stale perTxdList entries.
...
14 February, 2026
Avatar Dutchman101
master clang fix
14 February, 2026
Avatar Dutchman101
master Fix old, popular SA crash @ 0x001A5735
14 February, 2026
Avatar Dutchman101
master Addendum to a0f60a7
14 February, 2026
Avatar Dutchman101
master Fix memory leak and stale entries in building removal tracking
14 February, 2026
Avatar Dutchman101
master Guard RestoreOriginalModel against removing models with active refs
SA's streaming GC checks usNumberOfRefs == 0 before removing models.
RestoreOriginalModel skipped this check, which could cause TXD ref
...
14 February, 2026
Avatar Dutchman101
master Retry leaked TXD slots on session reset instead of losing them
Previously, g_PermanentlyLeakedTxdSlots was just logged and cleared,
so leaked slots stayed occupied forever. Now they get queued into
...
14 February, 2026
Avatar Dutchman101
master Clear expanded building pool upon disconneect/reconnect.
This was a missed cleanup when EngineSetPoolCapacity got added.
14 February, 2026
Avatar Dutchman101
master Clean up some textures logging
14 February, 2026
r26255
Avatar Dutchman101
master Fix cross-session TXD/DFF leaks and bleeds (textures sometimes carrying over)
13 February, 2026
Avatar Dutchman101
master Fix #4704 (Seasparrow / hunter guns are broken). The bug was introduced by 7a7d1ae.
For Seasparrow/Hunter, the VEH_GUN dummy is {0, 0, 0} in MTA's per-vehicle dummy positions copy.. this is expected because {0,0,0} means the gun fires from the model's base/origin position
13 February, 2026
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36930.0
Build Tools 2026: 18.3.11505.172
...
13 February, 2026
Avatar Dutchman101
master Fix double-free crashes in texture system
13 February, 2026
Avatar Dutchman101
master Clean up some old, redundant logging
13 February, 2026
Avatar Dutchman101
master Disable freeze watchdog for now (Will change it to opt-in later.. or it will be toggled for nightly-QA every now and then)
It interferes with heavy server asset loading where a recoverable freeze is detected as fatal,
leading to players on weak PC not being able to fully join and always get "Freeze dump" dialog.
...
13 February, 2026
Avatar Dutchman101
master clang fix
13 February, 2026
Avatar Dutchman101
master Fix final texture mixing cases
13 February, 2026
Avatar Dutchman101
master Test crash fix (avert) for old, Top 10 crash: SA @ 0x011630F8
13 February, 2026
Avatar Dutchman101
master Remove the IsBeingDeleted guard that skipped spatial database cleanup in ~CClientEntity, leaving dangling pointers in the R-tree when entities were freed between resource stop iterations. Also reorder the IsBeingDeleted check in the GetElementsWithinRange lambda to filter zombie entities before accessing their members.
13 February, 2026
Avatar Dutchman101
master Fix shader matching and cleanup for overflow TXD slots
13 February, 2026
Avatar Dutchman101
master Fix corrupted pointer crashes related to D3D/the fix in 37fc495
Note that the recent D3D proxy system improvements (44ae6e7), although providing more benefits, were prompted by a corrupted pointer crash being observed,
perhaps the crash keeps relocating and then what 0c9bfa9 aimed to fix was the first relocation, and now here we
...
12 February, 2026
Avatar Dutchman101
master clang fix
12 February, 2026
Avatar Dutchman101
master Fix freeze from RetryLoadFile re-entry and CdStreamSync accumulation
This is an addendum to a276a18 (Freeze fix that didn't cover all freeze paths)
RetryLoadFile's spin loop timeout (5s) could multiply into minutes when
...
12 February, 2026
Avatar Dutchman101
master Fix SetTextureDictionaryID skipping ref transfer for loaded models with null TXD
Previously, models with a loaded RwObject but a null target TXD slot
would not proceeed on SetTextureDictionaryID without transferring reference
...
12 February, 2026
Avatar Dutchman101
master Addendum to 6a3b3af
12 February, 2026
Avatar Dutchman101
master Fix freeze
12 February, 2026
Avatar Dutchman101
master Fix UAF in dxDrawModel3D (alpha entity rendering)
Render() cleared m_Queue while RenderFadingInEntities still held pointers into it, causing crashes (NX fault) when there's memory pressure. Move the clear to after RenderFadingInEntities completes.
12 February, 2026
Avatar Dutchman101
master Preserve rasters on leaked textures in CleanupStalePerTxd so there won't be problems in FindReadableMasterForRaster.
Could have caused white textures.
12 February, 2026
Avatar Dutchman101
master Fix TXD ref pairing
Pair every direct usNumberOfRefs change with its CTxdStore AddRef/RemoveRef
counterpart (ModelAddRef, Remove, IsLoaded pending ref, SetVehicleDummyPosition,
...
12 February, 2026
Avatar Dutchman101
master clang fix
12 February, 2026
Avatar Dutchman101
master Fix engineImageLinkTXD rejecting overflow TXD slot IDs
Addendum #9 to afe8ad5
engineRequestTXD can allocate overflow TXD pool slots (>= 6316) when
...
12 February, 2026
Avatar Dutchman101
master Addendum to 985a815: Fix similar issues, but then for resource stop
13 February, 2026
r26232
Avatar Dutchman101
master Addendum #8 to afe8ad5: Fix IMG linking bug introduced by 8724eff
11 February, 2026
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36930.0
Build Tools 2026: 18.3.11505.172
...
11 February, 2026
Avatar Dutchman101
master Fix wheel txd loading bug (introduced by 863241b)
11 February, 2026
Avatar Dutchman101
master Addendum #7 to afe8ad5
11 February, 2026
r26228
Avatar Dutchman101
master Fix 3 streaming freezes in TXD pool expansion ASM hooks
The hooks were added by afe8ad5 but their bugs were exposed after b1b97e7 (Addendum #4 to afe8ad5):
• Stack corruption: conditional jump skipped push ecx/eax but hit pop eax/ecx
...
10 February, 2026
r26227
Avatar Dutchman101
master Addendum #6 to afe8ad5
10 February, 2026
Avatar Dutchman101
master Addendum #5 to afe8ad5
10 February, 2026
Avatar Dutchman101
master Addendum #4 to afe8ad5 - Dutchman101
10 February, 2026
Avatar Dutchman101
master Addendum #3 to afe8ad5
10 February, 2026
Avatar Dutchman101
master Addendum #2 to afe8ad5
10 February, 2026
r26222
Avatar Dutchman101
master Addendum to afe8ad5
9 February, 2026
Avatar Dutchman101
master clang fix
9 February, 2026
Avatar Dutchman101
master Expand TXD pool from 5,000 to 32,768 slots
Set the TXD pool at startup to 32,768 (max safe value before movsx
sign issues) so total-conversion maps can use far more custom models.
...
9 February, 2026
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36915.13
Build Tools 2026: 18.2.11415.280
...
9 February, 2026
Avatar Pot Bot
master Update client en_US pot
[ci skip]
9 February, 2026
r26217
Avatar Dutchman101
master Fix minor texture system issues #1
7 February, 2026
Avatar Xenius97
master Fix `CElement::GetAttachedPosition` to return correct positions for rotated parents (#4680)
The previous implementation incorrectly calculated the element's current
position, resulting in wrong world coordinates being returned.
...
7 February, 2026
Avatar Dutchman101
master Addendum #4 to ce261e3 (White textures bug fix).
This finally fixes the problem. It was specifically engineRequest• using maps not loading textures.
7 February, 2026
Avatar Dutchman101
master Changed texture pool pressure handling from hard denial to warning-and-continue.
Real, persistent pool exhaustion is then still caught by GetFreeTextureDictonarySlot() returning -1.
Also added missing MarkIsolationDenied() to the real exhaustion path to avoid wasting attemps on the pending replacement retry mechanism.
8 February, 2026
Avatar Dutchman101
master Fix SA crash @ 0x00331AB5: GetNumRefs on freed TXD pool slot
/reconnect can leave a model's usTextureDictionary pointing at a
freed isolated TXD slot. GetModelTexturesInfo then calls RequestModel on
...
8 February, 2026
Avatar Dutchman101
master clang fix
8 February, 2026
Avatar Dutchman101
master • Fix TXD refcount leak
GetModelTexturesInfo adds a ref via DebugTxdAddRef for each tracked TXD
entry, but ModelInfoTXDDeferCleanup (the normal per-model cleanup path)
...
8 February, 2026
Avatar Dutchman101
master Fix TXD pool exhaustion from leaked isolated slots on reconnect
• Skip TXD isolation for script-managed TXDs (engineSetModelTXDID).
Models whose TXD was explicitly assigned by script don't need
...
8 February, 2026
r26209
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36915.13
Build Tools 2026: 18.2.11415.280
...
7 February, 2026
Avatar Dutchman101
master Correct asm of vehicle dummy hooks in multiplayer_sa (straight up mistakes)
Avoid crashing on some 'bad' models or dummy initialization race conditions (GTA/MTA)
Prepare for further manipulation of 'GTA-side vehicles' (not managed by MTA or its pools) for MTA feature development - run into less immediate obstacles that would lead to crashes and various odd bugs
...
7 February, 2026
Avatar Dutchman101
master Fix pool entity bugs introduced in 44ae6e7
7 February, 2026
Avatar Dutchman101
master Fix a cause of "white textures" bug
7 February, 2026
Avatar Dutchman101
master Fix CProxyDirect3DEffect crash when underlying D3D9 effect becomes invalid
Some systems use d3d9on12 (Windows D3D9 to D3D12 translation layer) even in DX9 games like MTA,
which can fail internally, leaving effect objects in an invalid state. When the proxy
...
7 February, 2026
Avatar Dutchman101
master Fix SA crash @ 0x00352BA7 (Out of video mem) similarly to how i fixed 0x003C91CC, MTA's #1 crash, earlier.
For details of "earlier", see the comment https://github.com/multitheftauto/mtasa-blue/issues/3840#issuecomment-3736738172 or CrashFix_Misc38
7 February, 2026
Avatar Dutchman101
master clang fix
7 February, 2026
Avatar Dutchman101
master Add missing file from 44ae6e7
7 February, 2026
Avatar Dutchman101
master D3D-proxy system improvements: fix state cache corruption, vtable crashes, and device-loss recovery
Fix graphics corruption and crashes in the D3D9 proxy layer.
Architecture: Route state-mutating operations through the proxy instead of the raw device. Previously, some stuff received the raw device pointer and bypassed the proxy's state cache entirely. Now OnDirect3DDeviceCreate passes the proxy to all subsystems (CGraphics, batchers, render item managers)), and event handlers use a dual-pointer pattern: pDevice for draw calls, pStateDevice for state changes. This ensures the proxy's shadow cache stays synced with actual GPU state.
...
7 February, 2026
Avatar FileEX
master Fix fake freeze crash when debugging (#4685)
7 February, 2026
Avatar Dutchman101
master Fix crash at 0x003C51B9 in RpHAnimIDGetIndex for peds with missing animation hierarchy
7 February, 2026
Avatar Dutchman101
master Addendum to a87d5d9 to make it actually work
6 February, 2026
Avatar Dutchman101
master Fix rise in SA crash 0x003ECABB (introduced by 7b13527)
6 February, 2026
Avatar Dutchman101
master Fix heap corruption crash from too early TXD destruction
6 February, 2026
Avatar Dutchman101
master Fix crash in TXD texture map cache rebuild with corrupted bucket list
During MergeCachedTxdTextureMap cache invalidation, calling .clear() on
std::unordered_map with corrupted internal state leads to crash.
6 February, 2026
Avatar Dutchman101
master Fix heap corruption (0xC0000374) crash during shutdown in texture replacement cleanup
During CElementDeleter::DoDeleteAll(), CClientTXD and CClientDFF destructors
ran full RenderWare cleanup in arbitrary order, accessing TXD pool slots and
...
6 February, 2026
Avatar Dutchman101
master Addendum #3 to ce261e3 (White textures bug fix)
7 February, 2026
Avatar Dutchman101
master Addendum #2 to ce261e3 (White textures bug fix)
7 February, 2026
Avatar Dutchman101
master Update CEF to 144.0.13+g9f739aa+chromium-144.0.7559.133
7 February, 2026
Avatar Dutchman101
master Addendum to ce261e3 (White textures bug fix)
7 February, 2026
r26189
Avatar Dutchman101
master clang fix
6 February, 2026
Avatar Dutchman101
master Crash handler: Disable debug output during stack overflow handling (avoid recursion from Crash handler itself in stacktrace)
6 February, 2026
Avatar Dutchman101
master Addendum #2 to 290e554
6 February, 2026