| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26232 | master | Visual Studio Update Build Tools 2022: 17.14.36930.0 Build Tools 2026: 18.3.11505.172 ... |
11 February, 2026 | ||
| master | Fix wheel txd loading bug (introduced by 863241b) |
11 February, 2026 | |||
| master | Addendum #7 to afe8ad5 |
11 February, 2026 | |||
| master | Addendum #8 to afe8ad5: Fix IMG linking bug introduced by 8724eff |
11 February, 2026 | |||
| r26228 | master | Fix 3 streaming freezes in TXD pool expansion ASM hooks The hooks were added by afe8ad5 but their bugs were exposed after b1b97e7 (Addendum #4 to afe8ad5): • Stack corruption: conditional jump skipped push ecx/eax but hit pop eax/ecx ... |
10 February, 2026 | ||
| r26227 | master | Addendum #6 to afe8ad5 |
10 February, 2026 | ||
| master | Addendum #5 to afe8ad5 |
10 February, 2026 | |||
| master | Addendum #4 to afe8ad5 - Dutchman101 |
10 February, 2026 | |||
| master | Addendum #3 to afe8ad5 |
10 February, 2026 | |||
| master | Addendum #2 to afe8ad5 |
10 February, 2026 | |||
| r26222 | master | Addendum to afe8ad5 |
9 February, 2026 | ||
| master | clang fix |
9 February, 2026 | |||
| master | Expand TXD pool from 5,000 to 32,768 slots Set the TXD pool at startup to 32,768 (max safe value before movsx sign issues) so total-conversion maps can use far more custom models. ... |
9 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
9 February, 2026 | |||
| master | Update client en_US pot [ci skip] |
9 February, 2026 | |||
| r26217 | master | Changed texture pool pressure handling from hard denial to warning-and-continue. Real, persistent pool exhaustion is then still caught by GetFreeTextureDictonarySlot() returning -1. Also added missing MarkIsolationDenied() to the real exhaustion path to avoid wasting attemps on the pending replacement retry mechanism. |
8 February, 2026 | ||
| master | Fix SA crash @ 0x00331AB5: GetNumRefs on freed TXD pool slot /reconnect can leave a model's usTextureDictionary pointing at a freed isolated TXD slot. GetModelTexturesInfo then calls RequestModel on ... |
8 February, 2026 | |||
| master | clang fix |
8 February, 2026 | |||
| master | • Fix TXD refcount leak GetModelTexturesInfo adds a ref via DebugTxdAddRef for each tracked TXD entry, but ModelInfoTXDDeferCleanup (the normal per-model cleanup path) ... |
8 February, 2026 | |||
| master | Fix TXD pool exhaustion from leaked isolated slots on reconnect • Skip TXD isolation for script-managed TXDs (engineSetModelTXDID). Models whose TXD was explicitly assigned by script don't need ... |
8 February, 2026 | |||
| master | Fix minor texture system issues #1 |
7 February, 2026 | |||
| master | Fix `CElement::GetAttachedPosition` to return correct positions for rotated parents (#4680) The previous implementation incorrectly calculated the element's current position, resulting in wrong world coordinates being returned. ... |
7 February, 2026 | |||
| master | Addendum #4 to ce261e3 (White textures bug fix). This finally fixes the problem. It was specifically engineRequest• using maps not loading textures. |
7 February, 2026 | |||
| r26209 | master | Add missing file from 44ae6e7 |
7 February, 2026 | ||
| master | D3D-proxy system improvements: fix state cache corruption, vtable crashes, and device-loss recovery Fix graphics corruption and crashes in the D3D9 proxy layer. Architecture: Route state-mutating operations through the proxy instead of the raw device. Previously, some stuff received the raw device pointer and bypassed the proxy's state cache entirely. Now OnDirect3DDeviceCreate passes the proxy to all subsystems (CGraphics, batchers, render item managers)), and event handlers use a dual-pointer pattern: pDevice for draw calls, pStateDevice for state changes. This ensures the proxy's shadow cache stays synced with actual GPU state. ... |
7 February, 2026 | |||
| master | Fix fake freeze crash when debugging (#4685) |
7 February, 2026 | |||
| master | Fix crash at 0x003C51B9 in RpHAnimIDGetIndex for peds with missing animation hierarchy |
7 February, 2026 | |||
| master | Addendum to a87d5d9 to make it actually work |
6 February, 2026 | |||
| master | Fix rise in SA crash 0x003ECABB (introduced by 7b13527) |
6 February, 2026 | |||
| master | Fix heap corruption crash from too early TXD destruction |
6 February, 2026 | |||
| master | Fix crash in TXD texture map cache rebuild with corrupted bucket list During MergeCachedTxdTextureMap cache invalidation, calling .clear() on std::unordered_map with corrupted internal state leads to crash. |
6 February, 2026 | |||
| master | Fix heap corruption (0xC0000374) crash during shutdown in texture replacement cleanup During CElementDeleter::DoDeleteAll(), CClientTXD and CClientDFF destructors ran full RenderWare cleanup in arbitrary order, accessing TXD pool slots and ... |
6 February, 2026 | |||
| master | Addendum #3 to ce261e3 (White textures bug fix) |
7 February, 2026 | |||
| master | Addendum #2 to ce261e3 (White textures bug fix) |
7 February, 2026 | |||
| master | Update CEF to 144.0.13+g9f739aa+chromium-144.0.7559.133 |
7 February, 2026 | |||
| master | Addendum to ce261e3 (White textures bug fix) |
7 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
7 February, 2026 | |||
| master | Correct asm of vehicle dummy hooks in multiplayer_sa (straight up mistakes) Avoid crashing on some 'bad' models or dummy initialization race conditions (GTA/MTA) Prepare for further manipulation of 'GTA-side vehicles' (not managed by MTA or its pools) for MTA feature development - run into less immediate obstacles that would lead to crashes and various odd bugs ... |
7 February, 2026 | |||
| master | Fix pool entity bugs introduced in 44ae6e7 |
7 February, 2026 | |||
| master | Fix a cause of "white textures" bug |
7 February, 2026 | |||
| master | Fix CProxyDirect3DEffect crash when underlying D3D9 effect becomes invalid Some systems use d3d9on12 (Windows D3D9 to D3D12 translation layer) even in DX9 games like MTA, which can fail internally, leaving effect objects in an invalid state. When the proxy ... |
7 February, 2026 | |||
| master | Fix SA crash @ 0x00352BA7 (Out of video mem) similarly to how i fixed 0x003C91CC, MTA's #1 crash, earlier. For details of "earlier", see the comment https://github.com/multitheftauto/mtasa-blue/issues/3840#issuecomment-3736738172 or CrashFix_Misc38 |
7 February, 2026 | |||
| master | clang fix |
7 February, 2026 | |||
| r26189 | master | clang fix |
6 February, 2026 | ||
| master | Crash handler: Disable debug output during stack overflow handling (avoid recursion from Crash handler itself in stacktrace) |
6 February, 2026 | |||
| master | Addendum #2 to 290e554 |
6 February, 2026 | |||
| r26186 | master | Addendum to 290e554 |
6 February, 2026 | ||
| master | fix(typo): correct spelling in CMainMenu.cpp comments (#4677) |
5 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
5 February, 2026 | |||
| r26183 | master | Addendum to 188ce44: Fix texture mixing bug where replacements applied during TXD reapply went around isolation checks, causing textures to be applied to shared ... |
28 January, 2026 | ||
| master | Fix texture mixing between engineRequestModel clones Refactor isolated TXD system from shared-per-parent to per-model slots. Previously, clones sharing a parent TXD would share one isolated TXD slot, ... |
27 January, 2026 | |||
| master | Implement `getResources` on client side (#4542) This PR enables the usage of the `getResources()` function on the client side as well. ... |
27 January, 2026 | |||
| master | clang fix |
5 February, 2026 | |||
| master | Fix more ways for freezes to occur on file access (Recent fixes didnt cover all of it) |
5 February, 2026 | |||
| master | Fix model ref counting imbalance causing bugged deallocation FullyReleaseModel() called RemoveRef() with default bRemoveExtraGTARef=false, which only decremented MTA's m_dwReferences but left GTA's usNumberOfRefs ... |
26 January, 2026 | |||
| master | Fix old SA crash at 0x0000F64C (0x40F64C) with .col files that have corrupted, or missing, shadow vertex mesh data (which is optional in COL format) |
5 February, 2026 | |||
| master | Fix disconnect/quit crash |
26 January, 2026 | |||
| master | Addendum to 290e554: Fix crash "at" 0x00000000 (No module info in dialog) |
5 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
26 January, 2026 | |||
| master | Fix textures shutdown crash (0x000C9A95) |
5 February, 2026 | |||
| master | add `.clang-tidy` for in-editor feedback (#4667) #### Summary ... |
26 January, 2026 | |||
| master | Fix crash from dangling pool pointers when GTA streams out entities. Most relevant for big/total conversion maps. When GTA:SA's streaming system destroys entities (like: during TP), the pool slots were left with stale pEntity and ... |
4 February, 2026 | |||
| master | Run clang-format on every push (#4668) `clang-format` succeeding is required, and this was blocking pull requests to the build system from being merged without a bypass. |
26 January, 2026 | |||
| master | Fix `showmemstat` crash when using in main menu (#4678) |
4 February, 2026 | |||
| master | Update client en_US pot [ci skip] |
26 January, 2026 | |||
| master | Fix clothes cache memory leak on reconnect/disconnect (This never worked before) |
4 February, 2026 | |||
| master | Addendum to 8a6e73a (clang format) |
25 January, 2026 | |||
| master | Addendum to last (clang-format) |
4 February, 2026 | |||
| master | Fix compiler warnings and (type) safety issues across codebase. Modernized & improved a lot of code. • Add explicit static_cast for narrowing conversions • Replace reinterpret_cast on function pointers with memcpy (fixes UB) ... |
25 January, 2026 | |||
| master | Fix clothes cache mem leaks |
4 February, 2026 | |||
| master | Fix D3D texture VRAM leak Master textures with leaked copies didnt get destroyed, leading D3D textures to accumulate after each /reconnect Now, under the rewritten textures system, the cleanup is much better than ever before in mTA. Memory used by textures is typically cleared for the full 100% across sessions. ... |
4 February, 2026 | |||
| master | Fix SA crash at 0x003336AE |
4 February, 2026 | |||
| master | Fix SA crash at 0x00331A4E |
4 February, 2026 | |||
| master | Fix SA crash at 0x0116C9C5 |
4 February, 2026 | |||
| master | Addendum #2 to 0622886 (And fix other engineRequest• related issues) |
4 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
3 February, 2026 | |||
| master | Addendum to 0622886 |
2 February, 2026 | |||
| master | Fix ped skin texture mixing by storing parent ID for cloned ped models MakePedModel didnt set m_dwParentID, causing GetParentID() to return 0, making it go past TXD isolation in ModelInfoTXDAddTextures. It led to texture name collisions when multiple custom peds share the same TXD slot. ... |
2 February, 2026 | |||
| master | clang fix for 4864b0d |
2 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
1 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
30 January, 2026 | |||
| master | New Crowdin updates (PR #4665) |
30 January, 2026 | |||
| master | Fix server build on RHEL/Fedora with `mysql-devel` package (PR #4672) |
29 January, 2026 | |||
| master | Add TXD texture map caching with invalidation (Performance optimization): Cache per-TXD-slot texture name lookups to avoid repeated iteration of RwTexDictionary linked lists. Parent TXDs benefit most as they're ... |
28 January, 2026 | |||
| master | Optimize model info lookup in texture reapply path. Reduce overhead when models are filtered out early by the TXD ID check |
28 January, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
28 January, 2026 | |||
| r26146 | master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
24 January, 2026 |