| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26875 | master | Fix diving too deep and rising too slowly at high FPS (#5326) `HOOK_CTaskSimpleSwim__ProcessSwimmingResistance` (added in #379) scales the whole target velocity by `kOriginalTimeStep / timestep`. That is ... |
10 September, 2026 | ||
| master | Fix #4921: Inability to move or attack while fastfire glitch is enabled (#5352) Closes #4921. |
10 September, 2026 | |||
| master | Fixing getElementRotation and getElementModel returning false on building types (#5350) Closes #5348. |
10 September, 2026 | |||
| master | Fix jacked players warping while being pulled out (#5283) The exit confirmation can arrive while the victim's drag animation is still playing on clients watching it. The hard warp then cut it off and ... |
10 September, 2026 | |||
| master | Fix stealth kill animation playing on the wrong ped/player (#5282) CEventHandler::ComputeDamageResponse has a shortcut that puts a damaged ped straight into the stealth kill death when the entity that caused the ... |
10 September, 2026 | |||
| master | Fix streaming memory never scaling up for a large gta3.img (#5354) `CalculateStreamingMemoryRange` looks for `gta3.img` under `GetLaunchPath()`, which is the mirrored game directory in ProgramData ... |
10 September, 2026 | |||
| master | Fix getPedTargetEnd during drive-by (#5347) Closes #520 This PR aligns the drive-by aiming ray directly with the camera ... |
10 September, 2026 | |||
| master | Fix vehicle chassis sway at high framerates (#5355) Fixes an issue where vehicle bodies with swinging chassis vibrate violently from side to side and swing past their normal travel limits ... |
10 September, 2026 | |||
| r26867 | master | Refactor Audio Functions to use new parser (#5346) Co-authored-by: FileEX |
9 September, 2026 | ||
| master | Optimize CLuaTimerManager timer processing queue (#5332) This PR reduces unnecessary CPU memory operations every frame, Skip processing when no timers exist, ... |
9 September, 2026 | |||
| master | Fix #5154: Resume CEF rendering after setBrowserRenderingPaused (#5202) `setBrowserRenderingPaused(false)` did not properly resume CEF painting in 1.7. After #4634 browsers use external begin-frame scheduling, so ... |
9 September, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37628.2 Build Tools 2026: 18.10.12201.205 ... |
9 September, 2026 | |||
| master | Fix Ctrl getting stuck in the GUI after Ctrl+Alt (#5325) Fixes #2609. |
9 September, 2026 | |||
| master | Fix onClientVehicleDamage not firing for boat collisions (#5327) `CBoat` does not override `CVehicle::VehicleDamage`, its vtable slot points at the empty stub, so the hooks that raise ... |
9 September, 2026 | |||
| master | Fix unbindKey removing every script bind on the key (#5324) Fixes #497. All script binds on a key go through one shared core bind, and ... |
9 September, 2026 | |||
| r26860 | master | Fix removed world models reappearing after building pool resize (#5251) When the building pool is resized CGameSA::SetBuildingPoolSize removes the whole game world with a backup, resizes the pool and restores the ... |
8 September, 2026 | ||
| master | Fix vehicle shadows remaining visible at zero alpha (#5323) Fix vehicle shadows remaining visible when the vehicle's alpha is 0. |
8 September, 2026 | |||
| master | Fix camera jitter while aiming and walking at high FPS (#5340) Stops the third person aim camera from looking shaky while walking and aiming with a weapon, at high frame rates. |
8 September, 2026 | |||
| r26857 | master | Update client en_US pot [ci skip] |
7 September, 2026 | ||
| master | Update CEF to 152.0.5+gb129680+chromium-152.0.7977.54 (#5331) This PR upgrades CEF from M147 to M152. Tested and works as expected with several CEF-intensive workloads. |
7 September, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37614.0 Build Tools 2026: 18.9.12120.119 ... |
7 September, 2026 | |||
| master | Fix remote melee strafing and special-attack sync (#5319) Fixes remote players losing the melee strafing animation and shaking during special attacks (aim + F by default). |
7 September, 2026 | |||
| r26853 | master | Visual Studio Update Build Tools 2022: 17.14.37614.0 Build Tools 2026: 18.9.12120.119 ... |
5 September, 2026 | ||
| master | Change enum class to namespace in enums/ (#5300) As discussed in PR https://github.com/multitheftauto/mtasa-blue/pull/4215#issuecomment-2876778607, ... |
4 September, 2026 | |||
| r26844 | master | Visual Studio Update Build Tools 2022: 17.14.37614.0 Build Tools 2026: 18.9.12120.119 ... |
3 September, 2026 | ||
| master | Allow unlisted local files in CEF (#5308) Relates to #5286 As discussed on ... |
2 September, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37614.0 Build Tools 2026: 18.9.12120.119 ... |
1 September, 2026 | |||
| r26841 | master | Update client en_US pot [ci skip] |
31 August, 2026 | ||
| r26840 | master | Fix splash window ordering during startup (#5293) #### Summary Fixed splash window ordering during startup (regressions from #5289) ... |
30 August, 2026 | ||
| r26839 | master | Force launcher window to stay always-on-top (#5289) #### Summary Updated launcher window creation to use `CreateWindowExA` with the ... |
30 August, 2026 | ||
| master | Visual Studio Update Build Tools 2022: 17.14.37614.0 Build Tools 2026: 18.9.12120.119 ... |
30 August, 2026 | |||
| r26837 | master | Fix Forklift forks not working on custom vehicle models (#5197) Extends `engineRequestModel` custom vehicle model support to the Forklift: the forks move, apply force and draw raised on a clone the ... |
30 August, 2026 |