Rev Author Branch Log Message Date SHA
r26337
Avatar Dutchman101
master clang fix
20 February, 2026
r26336
Avatar Dutchman101
master Revert 6115d03 & 71363b9 for now (Not stable yet)
20 February, 2026
Avatar MTABot
master New Crowdin updates (PR #4708)
20 February, 2026
r26334
Avatar Marek Kulik
master Update maetro launchers
19 February, 2026
r26333
Avatar Dutchman101
master Addendum to 6115d03
19 February, 2026
Avatar Dutchman101
master Reduce txd loading times (spinner/blocking load) on server join
19 February, 2026
Avatar Dutchman101
master Fix potential linked-list corruptions
19 February, 2026
Avatar Dutchman101
master FIx cases of texture mixing & white textures
19 February, 2026
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.37012.4
Build Tools 2026: 18.3.11512.155
...
19 February, 2026
Avatar Dutchman101
master More user-friendly handling of netc "crashes"
19 February, 2026
Avatar Dutchman101
master Fix some noexcept-related cases of std::terminate
19 February, 2026
Avatar Dutchman101
master Addendum to 929f4ef ("Perf tweaks after recent building pool/removal changes")
19 February, 2026
Avatar Dutchman101
master Addendum to 5091198
19 February, 2026
r26324
Avatar Dutchman101
master Additional perf optimization for ShaderMatching
19 February, 2026
Avatar Marek Kulik
master Add 64-bit version of maetro32
19 February, 2026
Avatar Dutchman101
master Building pool perf tweak
18 February, 2026
Avatar Dutchman101
master Final perf optimizations in ShaderMatching
18 February, 2026
r26320
Avatar Marek Kulik
master Update launchers for maetro
18 February, 2026
r26319
Avatar Dutchman101
master Fix new texture mixing cases (introduced by 3aac2b9)
17 February, 2026
Avatar Dutchman101
master Fix SA crash at 0x00154918 (Similar/related to the fixes of crash offset 0x00154244 from 4eb4a7c, 00e6631, 66eba7a)
17 February, 2026
Avatar Dutchman101
master Fix SA crash @ 0x00352905 (Out of video mem) similarly to how i fixed 0x003C91CC, MTA's #1 crash, earlier.
For details of "earlier", see the closing comment at https://github.com/multitheftauto/mtasa-blue/issues/3840#issuecomment-3736738172 or CrashFix_Misc38
Note: this was the next problem after this month's similar fix from 6a3b3af. It's not ruled out that there will be a couple follow ups, depending on crash trends of where out of VMEM-users crash on next.
17 February, 2026
Avatar Dutchman101
master Addendum to 81d4c12 ("Fix variant of SA crash @ 0x00154244")
17 February, 2026
Avatar Dutchman101
master Addendum to aaac36a ("Fix handling related crash") to fix left-over crashes.
Scenario appears to be related to engineRequestModel vehicles.
17 February, 2026
Avatar Dutchman101
master Fix performance degradation from "Performance optimizations" yesterday
17 February, 2026
Avatar Dutchman101
master Addendum to c68e618 & 7c349cf (Lua table crashes)
17 February, 2026
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36930.0
Build Tools 2026: 18.3.11505.172
...
17 February, 2026
Avatar Dutchman101
master clang fix
18 February, 2026
Avatar Marek Kulik
master Build maetro32 to the output root directory
18 February, 2026
Avatar Marek Kulik
master Copy maetro32.dll to launch directory
18 February, 2026
Avatar Marek Kulik
master Merge changes from branch feature/maetro32
18 February, 2026
Avatar Dutchman101
master Addendum to 5751124
18 February, 2026
Avatar Marek Kulik
master Adapt installer logic for maetro32
18 February, 2026
Avatar Dutchman101
master Various performance tweaks
18 February, 2026
Avatar Dutchman101
master Perf tweak for D3D ReplaceInterface
18 February, 2026
Avatar Dutchman101
master Perf tweaks after recent building pool/removal changes
18 February, 2026
Avatar Dutchman101
master Performance optimization round #5 (texture/shader system)
18 February, 2026
Avatar Dutchman101
master Small tweak for CGameSA::SetBuildingPoolSize
18 February, 2026
Avatar Dutchman101
master clang fix
18 February, 2026
Avatar Dutchman101
master Fix white textures and texture mixing from stale shader cache and orphaned texture entries
18 February, 2026
Avatar Dutchman101
master Add stuck detection to debugger loop and improve one-shot flag clearing
17 February, 2026
Avatar Dutchman101
master Addendum to 7296eab
Avoid failure to apply early on some anim groups, like: "WARNING: engineReplaceAnimation: Animation block 'tec' not loaded"
17 February, 2026
Avatar Dutchman101
master clang fix
17 February, 2026
Avatar Dutchman101
master Fix pool index type safety
17 February, 2026
Avatar Dutchman101
master Fix entity cleanup bugs in building pool and pool stride mismatch
Rewrite vehicle/ped entity pointer cleanup to iterate GTA pools directly
instead of MTA wrappers, fixing missed GTA-native entities and wrong loop
...
17 February, 2026
Avatar Dutchman101
master Performance optimization round #4 (texture system)
17 February, 2026
Avatar Dutchman101
master Fix node pool leaks and crashes from dangling building pointers.
Purge stale sector entries before pool free and clear ped/vehicle entity links in RemoveAllWithBackup
17 February, 2026
Avatar Dutchman101
master Minor optimization for texture system
17 February, 2026
Avatar Dutchman101
master Fix UpdateIplEntrysPointers corrupting NULL entries and RemoveAllWithBackup missing expanded pool slots
Fix two bugs in CBuildingsPoolSA:
• UpdateIplEntrysPointers: skip NULL entries instead of blindly applying the
...
17 February, 2026
Avatar Dutchman101
master Fix crash in CModelInfoSA::SetTextureDictionaryID
17 February, 2026
Avatar Dutchman101
master Addendum to 8521894 ("Fix crash in CEntitySAInterface::GetBoundRect_") to fix remaining cases
17 February, 2026
Avatar Dutchman101
master Addendum to 663c61a ("Fix old, popular SA crash @ 0x001A5735") as it didn't fix all cases
17 February, 2026
r26286
Avatar Dutchman101
master Fix most d3d9.dll crashes in MTA, and improve the handling of interference from recording overlays and such (Avoids crash where possible)
16 February, 2026
Avatar Dutchman101
master Fix crash in CClientPed::GetMovementState
16 February, 2026
Avatar Dutchman101
master Fix IFP related crashes
16 February, 2026
Avatar Dutchman101
master Fix handling related crash
16 February, 2026
Avatar Dutchman101
master Addendum to c68e618: Fix similar bugs
16 February, 2026
Avatar Dutchman101
master Fix client.dll crash (Lua table bug exposed by sending large events to client; crash when the bitstream runs out of data mid-deserialization and a failed read leaves m_iType as uninitialized stack garbage)
16 February, 2026
Avatar Dutchman101
master Fix common ped related crash
16 February, 2026
Avatar Dutchman101
master Fix SVG crashes (client.dll)
16 February, 2026
Avatar Dutchman101
master Fix crash in CEntitySAInterface::GetBoundRect_
16 February, 2026
Avatar Dutchman101
master Fix crash in AddVehicleTxdFallback
16 February, 2026
Avatar Dutchman101
master • Fix crash in building removal after IPL streaming (streaming out an IPL sector)
• Attach pointer lifetime to actual entity lifetime, preventing leaked tracking refs from building up across IPL stream cycles.
16 February, 2026
Avatar Pot Bot
master Update client en_US pot
[ci skip]
16 February, 2026
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36930.0
Build Tools 2026: 18.3.11505.172
...
15 February, 2026
Avatar Dutchman101
master Performance optimization round #3 (texture/shader system)
16 February, 2026
Avatar Dutchman101
master Performance optimization round #2 (texture/shader system)
16 February, 2026
Avatar Dutchman101
master Performance optimization round #1 (texture/shader system)
16 February, 2026
Avatar Dutchman101
master Fix variant of SA crash @ 0x00154244
16 February, 2026
Avatar Dutchman101
master Fix textures crash #2
16 February, 2026
Avatar Dutchman101
master Fix textures crash #1
16 February, 2026
Avatar Dutchman101
master (t)
16 February, 2026
Avatar Dutchman101
master Addendum to eadbc9f
16 February, 2026
Avatar Dutchman101
master Addendum to f6f5326 (Fix build)
16 February, 2026
r26264
Avatar Dutchman101
master clang fix
14 February, 2026
Avatar Dutchman101
master Fix old, popular SA crash @ 0x001A5735
14 February, 2026
Avatar Dutchman101
master Addendum to a0f60a7
14 February, 2026
Avatar Dutchman101
master Fix memory leak and stale entries in building removal tracking
14 February, 2026
Avatar Dutchman101
master Guard RestoreOriginalModel against removing models with active refs
SA's streaming GC checks usNumberOfRefs == 0 before removing models.
RestoreOriginalModel skipped this check, which could cause TXD ref
...
14 February, 2026
Avatar Dutchman101
master Retry leaked TXD slots on session reset instead of losing them
Previously, g_PermanentlyLeakedTxdSlots was just logged and cleared,
so leaked slots stayed occupied forever. Now they get queued into
...
14 February, 2026
Avatar Dutchman101
master Clear expanded building pool upon disconneect/reconnect.
This was a missed cleanup when EngineSetPoolCapacity got added.
14 February, 2026
Avatar Dutchman101
master Clean up some textures logging
14 February, 2026
Avatar Dutchman101
master Addendum to 985a815 & f44f6ea, to further improve the situation for engineRequest• textures: Proper and safe clearing across sessions.
Fix UAF in engineRequestTXD cleanup on disconnect/reconnect
On disconnect, reconnect, or resource restart, CClientModel::RestoreTXD destroys the engineRequestTXD pool slot immediately. But CClientTXD elements that imported textures into that slot via engineImportTXD may still be alive (queued by DeleteRecursive). Their later ModelInfoTXDRemoveTextures call would access freed TXD data through stale perTxdList entries.
...
14 February, 2026
r26255
Avatar Dutchman101
master Fix shader matching and cleanup for overflow TXD slots
13 February, 2026
Avatar Dutchman101
master Fix corrupted pointer crashes related to D3D/the fix in 37fc495
Note that the recent D3D proxy system improvements (44ae6e7), although providing more benefits, were prompted by a corrupted pointer crash being observed,
perhaps the crash keeps relocating and then what 0c9bfa9 aimed to fix was the first relocation, and now here we
...
12 February, 2026
Avatar Dutchman101
master clang fix
12 February, 2026
Avatar Dutchman101
master Fix freeze from RetryLoadFile re-entry and CdStreamSync accumulation
This is an addendum to a276a18 (Freeze fix that didn't cover all freeze paths)
RetryLoadFile's spin loop timeout (5s) could multiply into minutes when
...
12 February, 2026
Avatar Dutchman101
master Fix SetTextureDictionaryID skipping ref transfer for loaded models with null TXD
Previously, models with a loaded RwObject but a null target TXD slot
would not proceeed on SetTextureDictionaryID without transferring reference
...
12 February, 2026
Avatar Dutchman101
master Addendum to 6a3b3af
12 February, 2026
Avatar Dutchman101
master Fix freeze
12 February, 2026
Avatar Dutchman101
master Fix UAF in dxDrawModel3D (alpha entity rendering)
Render() cleared m_Queue while RenderFadingInEntities still held pointers into it, causing crashes (NX fault) when there's memory pressure. Move the clear to after RenderFadingInEntities completes.
12 February, 2026
Avatar Dutchman101
master Preserve rasters on leaked textures in CleanupStalePerTxd so there won't be problems in FindReadableMasterForRaster.
Could have caused white textures.
12 February, 2026
Avatar Dutchman101
master Fix TXD ref pairing
Pair every direct usNumberOfRefs change with its CTxdStore AddRef/RemoveRef
counterpart (ModelAddRef, Remove, IsLoaded pending ref, SetVehicleDummyPosition,
...
12 February, 2026
Avatar Dutchman101
master clang fix
12 February, 2026
Avatar Dutchman101
master Fix engineImageLinkTXD rejecting overflow TXD slot IDs
Addendum #9 to afe8ad5
engineRequestTXD can allocate overflow TXD pool slots (>= 6316) when
...
12 February, 2026
Avatar Dutchman101
master Addendum to 985a815: Fix similar issues, but then for resource stop
13 February, 2026
Avatar Dutchman101
master Fix cross-session TXD/DFF leaks and bleeds (textures sometimes carrying over)
13 February, 2026
Avatar Dutchman101
master Fix #4704 (Seasparrow / hunter guns are broken). The bug was introduced by 7a7d1ae.
For Seasparrow/Hunter, the VEH_GUN dummy is {0, 0, 0} in MTA's per-vehicle dummy positions copy.. this is expected because {0,0,0} means the gun fires from the model's base/origin position
13 February, 2026
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36930.0
Build Tools 2026: 18.3.11505.172
...
13 February, 2026
Avatar Dutchman101
master Fix double-free crashes in texture system
13 February, 2026
Avatar Dutchman101
master Clean up some old, redundant logging
13 February, 2026
Avatar Dutchman101
master Disable freeze watchdog for now (Will change it to opt-in later.. or it will be toggled for nightly-QA every now and then)
It interferes with heavy server asset loading where a recoverable freeze is detected as fatal,
leading to players on weak PC not being able to fully join and always get "Freeze dump" dialog.
...
13 February, 2026
Avatar Dutchman101
master clang fix
13 February, 2026
Avatar Dutchman101
master Fix final texture mixing cases
13 February, 2026
Avatar Dutchman101
master Test crash fix (avert) for old, Top 10 crash: SA @ 0x011630F8
13 February, 2026
Avatar Dutchman101
master Remove the IsBeingDeleted guard that skipped spatial database cleanup in ~CClientEntity, leaving dangling pointers in the R-tree when entities were freed between resource stop iterations. Also reorder the IsBeingDeleted check in the GetElementsWithinRange lambda to filter zombie entities before accessing their members.
13 February, 2026