| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26689 | master | Upgrade freetype to latest 2.14.3 (#4943) #### Summary ... |
3 July, 2026 | ||
| master | Fix attached entities staying too bright (#4984) #### Summary `CObject::PreRender` only recalculates an entity's contact-surface ... |
3 July, 2026 | |||
| master | Fix aim pose desync when a weapon is given while the aim/fire button is held (#4972) #### Summary `CNetAPI::WritePlayerPuresync` now clears the aim/fire ... |
3 July, 2026 | |||
| master | Fix warpPedIntoVehicle desync right after createVehicle (#4979) #### Summary Fixes two related problems with `warpPedIntoVehicle`: ... |
3 July, 2026 | |||
| master | Fix getVehicleDummyPosition returning 0,0,0 for the second exhaust (#4949) #### Summary Most vehicle models don't have an `exhaust_second` dummy, so the game ... |
3 July, 2026 | |||
| master | Fix building light and corona flicker on non-fog to FOGGY_SF weather blend (#4994) #### Summary Eliminates the remaining per-clock-second flicker of building lights, ... |
3 July, 2026 | |||
| master | Fix neon texture rendering regression (#4996) #### Summary Restores the original `ALPHAREF=100` value in ... |
3 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11925.98 ... |
3 July, 2026 | |||
| master | Loader: log premature GTA process exit before loading screen (#4995) Previously when GTA exited before the loading screen appeared, the loader logged nothing and returned code 1 silently. ... |
3 July, 2026 | |||
| master | Use RtlGetVersion() instead of VerifyVersionInfo() to bypass the manifest compatibility shim (SharedUtil::IsWindows10OrGreater) (#4998) Fixes W10 check issue on server introduced by e0d8ccd |
3 July, 2026 | |||
| r26679 | master | Fix push sync vehicle syncer hijack (#4887) #### Summary Prevent vehicle push sync from replacing an existing unoccupied vehicle ... |
3 July, 2026 | ||
| r26678 | master | Force rebuild (#4993) |
2 July, 2026 | ||
| r26677 | master | Fix installer config file path (nightly.nsi) (#4992) Oversight from #4977 caused .conf and .xml server files to be placed under server/x64 instead of server/mods/deathamtch |
2 July, 2026 | ||
| r26676 | master | Replace EHS HTTP server with cpp-httplib (#4940) #### Summary This swaps out the built-in web server's underlying HTTP library. The ... |
2 July, 2026 | ||
| master | Remove 32-bit server support & enforce W10+ (#4977) #### Summary This PR removes 32-bit server support from the build system in ... |
2 July, 2026 | |||
| master | Fix/restream streamout collision gap (#4978) #### Summary `StreamOutForABit` is used for deliberate restreams (engineReplaceModel, ... |
2 July, 2026 | |||
| master | Disable MSVC incremental linking for Client core project (Debug builds) (#4991) |
2 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11925.98 ... |
1 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11919.86 ... |
29 June, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11919.86 ... |
27 June, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11919.86 ... |
25 June, 2026 | |||
| r26668 | master | Remove redundant json-c rounding check in CLuaManager (#4981) We now enforce the %.16g rounding in CGame::Start and also verify there, oversight from #4948 |
24 June, 2026 | ||
| master | Force rebuild (#4980) |
23 June, 2026 | |||
| r26666 | master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11911.148 ... |
23 June, 2026 | ||
| r26665 | master | Replace tinyxml with tinyxml2 (#4942) #### Summary Replaces the unmaintained tinyxml library with tinyxml2 11.x (master: ... |
22 June, 2026 | ||
| r26664 | master | Force rebuild (#4975) |
22 June, 2026 | ||
| r26663 | master | Force rebuild (#4974) |
22 June, 2026 |