| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26574 | master | Crash handler fixes (#4866) #### Summary • Skip `OutputDebugStringA` when no debugger is attached. ... |
30 April, 2026 | ||
| master | Render dxDrawModel3D models after sun/moon flare pass (#4865) #### Summary Switch the `dxDrawModel3D` render queue to run **after** ... |
30 April, 2026 | |||
| master | Fix collision UAF on paired time models (#4864) #### Summary • Fix timed model collision restore desync that can leave dangling ... |
30 April, 2026 | |||
| master | Preserve m_pLod for IPL siblings sharing a single LOD entity (#4863) #### Summary Stop vanilla `_LinkLods` from nulling `m_pLod` on shared-LOD IPL ... |
30 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11723.231 ... |
30 April, 2026 | |||
| r26569 | master | Fix instant-respawn flows leaving player dead/stuck after setElementHealth(player, 0) (#4862) #### Summary Fixes a regression where `setElementHealth(player, 0)` followed by an ... |
30 April, 2026 | ||
| r26568 | master | Fix radar_map HUD component freezing blips (#4852) #### Summary Fix `setPlayerHudComponentVisible("radar_map", false)` freezing the ... |
29 April, 2026 | ||
| master | Fix/player damage event fix (#4841) #### Summary The onPlayerDamage event was broken, attacker, bodypart and weapon info ... |
29 April, 2026 | |||
| master | Fix #3979: clear x87 stack after VehicleCamLookDir1 hook (#4854) #### Summary `ffree st(0)..st(7)` at the end of `HOOK_VehicleCamLookDir1`'s ... |
29 April, 2026 | |||
| master | Revert camera workarounds introduced in #4818 (#4856) |
29 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11716.220 ... |
28 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11716.220 ... |
26 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11716.220 ... |
24 April, 2026 | |||
| master | use correct map keys in SetResponseCookie (#4843) #### Summary Fix httpSetResponseCookie so it actually sets cookies correctly. ... |
23 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11716.220 ... |
22 April, 2026 | |||
| master | Fix FPS limiter console spam (#4840) #### Summary Fixes #4839 ... |
20 April, 2026 | |||
| master | Fix camera clipping through default GTA world objects at speed (#4861) #### Summary `ApplyVehicleSpeedCameraClip` now only toggles ... |
30 April, 2026 | |||
| master | Fix #4329: preserve plane rotor speed across vehicle recreation (#4860) #### Summary Preserve plane rotor speed across vehicle recreation so that changing a ... |
30 April, 2026 | |||
| master | Fix #4259: report failed sound effects honestly on Windows 11 24H2 (#4859) #### Summary On Windows 11 24H2, `BASS_ChannelSetFX(BASS_FX_DX8_I3DL2REVERB)` fails ... |
30 April, 2026 | |||
| master | Fix invalid ped skin IDs accepted by map/XML ped loading (#4857) #### Summary Map/XML ped loading validated models through ... |
29 April, 2026 | |||
| master | Fix OGG raw data in playSound3D and audible loop seam (#4858) #### Summary • Fix `playSound3D` raw OGG detection to use the same length-aware ... |
29 April, 2026 | |||
| r26553 | master | Protocol error fixes (#4837) #### Summary • Fix ped animation protocol error ... |
20 April, 2026 | ||
| r26552 | master | Fix isElementStreamedIn returning false for localPlayer (#4836) #### Summary Fixes isElementStreamedIn(localPlayer) returning false on the client in ... |
20 April, 2026 | ||
| master | Visual Studio Update Build Tools 2022: 17.14.37203.1 Build Tools 2026: 18.5.11709.299 ... |
20 April, 2026 | |||
| master | Update client en_US pot [ci skip] |
20 April, 2026 | |||
| r26549 | master | Narrow dead-state sync side effects in CNetAPI (#4834) #### Summary Restrict dead-state network sync side effects to only the scenarios that ... |
19 April, 2026 | ||
| master | Avoid fixed camera mode on no-op setCameraMatrix calls (#4833) #### Summary Prevent setCameraMatrix calls that request the camera's current position ... |
19 April, 2026 | |||
| master | In "Player packet usage" see all packet types (#4779) #### Summary Current in player packet usage you can only see 3 types, command, lua ... |
19 April, 2026 | |||
| r26546 | master | Revert "Disable GPU compositing in CEF (#4825)" (#4831) |
19 April, 2026 | ||
| master | Fix intermittent blank CEF rendering after browser creation and tab switching (#4830) Improvements based on user testing/feedback |
19 April, 2026 | |||
| master | Fix component visibility regression for single-version atomics (#4829) Commit 62028cfec introduced a two-version-only visibility gate that broke single-version components. These atomics would remain permanently ... |
19 April, 2026 | |||
| master | Refine follow-cam NaN recovery to preserve natural mouse input (#4828) Follow up to 69cde88 based on feedback/testing. Should resolve all cases where the camera can be hijacked due to the NaN ... |
19 April, 2026 | |||
| master | Resolve misleading "NETWORK TROUBLE" during death (#4827) |
19 April, 2026 | |||
| r26541 | master | Disable GPU compositing in CEF (#4825) Potential fix for regressions in #4634 |
19 April, 2026 | ||
| master | Fix client spoiler upgrade placement on unsupported vehicle models (#4824) Prevent slot-2 spoiler upgrades from being applied when the vehicle model lacks ug_spoiler support. This avoids SA fallback frame ... |
19 April, 2026 | |||
| r26539 | master | Further camera-follow NaN adjustments (artificial) (#4823) |
18 April, 2026 | ||
| master | Fix follow-car camera NaN recovery regressions & angle persistence (#4822) |
18 April, 2026 | |||
| r26537 | master | Persist exact radio and SFX slider values across restarts (#4820) #### Summary This PR fixes Audio tab volume drift after restarting the client, ... |
18 April, 2026 | ||
| master | Fix follow-car camera NaN instability (#4818) #### Summary This change hardens the vehicle follow-camera path against non-finite ... |
18 April, 2026 | |||
| master | Adjust watchdog timeout and disable in debug (#4819) |
18 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37203.1 Build Tools 2026: 18.5.11709.299 ... |
18 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37203.1 Build Tools 2026: 18.5.11709.299 ... |
16 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37203.1 Build Tools 2026: 18.5.11709.299 ... |
16 April, 2026 |