| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r23621 | 1.7 | Addendum to 53945f2 |
23 November, 2025 | ||
| r23620 | 1.7 | Performance tweak for BASS calls when audio file errors out |
23 November, 2025 | ||
| r23619 | 1.7 | Memory management optimization for streamer/texture loading |
23 November, 2025 | ||
| 1.7 | Fix texture shader "wrap" replacement (as well as a similar case per GTA's logic) |
23 November, 2025 | |||
| 1.7 | More rigorous approach to fix texture crashes in gta_sa, related to the revert & reintroduction of "changes to CRenderWareSA.TextureReplacing.cpp (and related)" earlier. Neither the old version or those changes which intend to fix the root causes, have the desired results, so we'll be averting it now. I'll do a deep investigation of texture lifetime/refs impl later ... |
23 November, 2025 | |||
| 1.7 | Fix SA crash at 0x000CEA92 (0x4CEA92, CAnimBlendAssociation::SetCurrentTime) |
22 November, 2025 | |||
| r23615 | 1.7 | 1.6: Crash handler improvements against some cases it can't handle (game just terminates) |
22 November, 2025 | ||
| r23614 | 1.7 | Revert "Revert recent changes to CRenderWareSA.TextureReplacing.cpp (and related) once again after following 97c8f43 i tried to made less intrusive 'safe' changes again, but touching this stuff in any way just causes too many issues." I was too skeptical, we can work with it. |
22 November, 2025 | ||
| r23613 | 1.7 | Addendum to 36ec08c (CEF rework #5) for some more potential mem leaks |
22 November, 2025 | ||
| 1.7 | Small improvement for CGUI_Impl::DestroyElementRecursive |
22 November, 2025 | |||
| 1.7 | CEF reworks #5: Better safety and less memory waste/fix edge-case mem leaks |
22 November, 2025 | |||
| r23610 | 1.7m | Synchronize changes from 1.6 branch [ci skip] ad044dbcf Fix typo on building creator (#4501) |
21 November, 2025 | ||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 5235d33f9 Revert "Improve buffer management" |
21 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] e4e493d7f Revert recent changes to CRenderWareSA.TextureReplacing.cpp (and related) once again after following 97c8f43 i tried to made less intrusive 'safe' changes again, but touching this stuff in any way just causes too many issues. Crash fixes also only cause the crash to relocate. It all started with a desire to avert an old crash reported by Xenius (who was using txd's with invalid/null textures), but it only relocated it and caused new ones. |
21 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 0745deaa9 Addendum to last |
21 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] ae48bef66 Update CEF to 142.0.15+g6dfdb28+chromium-142.0.7444.176 (#4561) |
21 November, 2025 | |||
| 1.7 | 1.6: Fix warnings in crash handler |
21 November, 2025 | |||
| 1.7 | 1.6: Don't use noexcept in crash handler |
21 November, 2025 | |||
| 1.7 | Early initialize CStaticFunctionDefinitions to avoid crashes when something calls into it early. This fixes a popular crash where LunaSVG called into OutputChatBox before core and other pointers were valid |
21 November, 2025 | |||
| 1.7m | 1.6.0m: Addendum to de13e6c (Win7 compatibility fix) |
22 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] f151581a7 1.6: Fix warnings in crash handler |
21 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 9a1a6bd11 1.6: Don't use noexcept in crash handler |
21 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 98343bbc4 Early initialize CStaticFunctionDefinitions to avoid crashes when something calls into it early. This fixes a popular crash where LunaSVG called into OutputChatBox before core and other pointers were valid |
21 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 2d940e6f2 1.6: Backport "Try to fix non-functional crashfix (0x000CFCD6)" due to number of users affected |
21 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 0f62917fc Reduce a specific, high-hitting crash caused by mem abuse |
21 November, 2025 | |||
| 1.7m | Win7 compatibility fix: "The procedure entry point CreateFile2 could not be located in the dynamic link library KERNEL32.dll" that was brought on by VS2026 compiler VS2026's newer SDK became more aggressive about detecting and defaulting to UWP-compatible API usage, even when targeting older Windows versions.. now we will need to explicitly declare Windows API family, not just target OS version. |
21 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 89c11a249 Remove telemetry instrumentation from places |
21 November, 2025 | |||
| r23607 | 1.7 | 1.6: Backport "Try to fix non-functional crashfix (0x000CFCD6)" due to number of users affected |
21 November, 2025 | ||
| 1.7 | Reduce a specific, high-hitting crash caused by mem abuse |
21 November, 2025 | |||
| 1.7 | Remove telemetry instrumentation from places |
21 November, 2025 | |||
| 1.7 | Fix typo on building creator (#4501) |
1 October, 2025 | |||
| 1.7 | Revert "Improve buffer management" This reverts commit 6112ac6409214012a95ea56ff1739940ee524798. |
21 November, 2025 | |||
| 1.7 | Revert recent changes to CRenderWareSA.TextureReplacing.cpp (and related) once again after following 97c8f43 i tried to made less intrusive 'safe' changes again, but touching this stuff in any way just causes too many issues. Crash fixes also only cause the crash to relocate. It all started with a desire to avert an old crash reported by Xenius (who was using txd's with invalid/null textures), but it only relocated it and caused new ones. |
21 November, 2025 | |||
| 1.7 | Addendum to last |
20 November, 2025 | |||
| 1.7 | Update CEF to 142.0.15+g6dfdb28+chromium-142.0.7444.176 (#4561) |
20 November, 2025 | |||
| r23599 | 1.7 | 1.6: Update launchers |
20 November, 2025 | ||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 85f753feb 1.6: Update launchers |
20 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 6ccea706e Switch to VS2026 - Build server has also been updated to Visual Studio 2026 18.0.1 (11217.181) with v145, so nightly builds from now on will use the new toolchain. This means we will have to watch for UB and compiler optimization bugs for a while, as with every major upgrade. |
20 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 6112ac640 Improve buffer management |
19 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] ccc8485ae Fix build |
19 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] be02addb0 Fix some CEF issues, and add Wine/PlayOnLinux compatibility improvements |
19 November, 2025 | |||
| 1.7m | Synchronize changes from 1.6 branch [ci skip] 93622c621 Fix SA crash @ 0x003F3825 |
19 November, 2025 | |||
| r23598 | 1.7 | Switch to VS2026 - Build server has also been updated to Visual Studio 2026 18.0.1 (11217.181) with v145, so nightly builds from now on will use the new toolchain. This means we will have to watch for UB and compiler optimization bugs for a while, as with every major upgrade. |
20 November, 2025 |