| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r24000 | 1.7 | Fix SA crash at 0x00205173 Triggered by using setElementPosition(source, getElementPosition(source)) on ped right after ped is hit by some object |
24 March, 2026 | ||
| 1.7 | Addendum to 03e7457 |
24 March, 2026 | |||
| 1.7 | Reliability improvements for loader, launch, updater, and registry utilities (Partially based on 1.7's improvements). Fixes various underlying causes of CL16 error, and builds on U01 error fixes (59428cf, 575040e) |
24 March, 2026 | |||
| r23997 | 1.7 | Addendum to c411a79 & 36e9547 |
23 March, 2026 | ||
| r23996 | 1.7 | Addendum to c411a79 ("Fix old SA crash @ 0x000F0EBA (CAEStaticChannel::SetAudioBuffer") to cover more of its mechanisms |
23 March, 2026 | ||
| 1.7 | Fix old SA crsah @ 0x000f0eba (CAEStaticChannel::SetAudioBuffer) |
23 March, 2026 | |||
| 1.7 | Fix engineLoadDFF rejecting valid DFF files (#4764) |
23 March, 2026 | |||
| r23993 | 1.7 | Fix sporadic build failure |
23 March, 2026 | ||
| r23992 | 1.7 | Fix old, common SA crash (0x0013388e) It happens at CEntity::CreateEffects @ "parent = RoadsignAtomic->object.object.parent;" |
20 March, 2026 | ||
| 1.7 | Fix some causes of U01 error |
20 March, 2026 | |||
| 1.7 | Preparations for U01 troubleshooting/auto-resolution |
20 March, 2026 | |||
| 1.7 | Fix white textures on LOD buildings by walking frames too Some SA models stick their textures on RwFrame nodes instead of atomics. We only looked at atomics, so those textures never got ... |
16 March, 2026 | |||
| 1.7 | Fix texture callback to walk TXD parents instead of just the first match OnMY_FindTextureCB (reimplementation) used to give up after checking only the current TXD dictionary. If the texture lived in a parent TXD (which is how ... |
16 March, 2026 | |||
| 1.7 | Addendum to 98629a0: Ensure no dialog/dump when debugger is attached, but the opposite on debug builds without debugger attached. It wasn't working right, this is the only way apparently. |
15 March, 2026 | |||
| 1.7 | Addendum to bff38e6 & 3e54dcb Don't interfere with breakpoint debugging, but still generate a freeze .dmp |
15 March, 2026 | |||
| 1.7 | Addendum to 3e54dcb: Re-enable freeze watchdog for Debug builds |
15 March, 2026 | |||
| r23984 | 1.7 | Addendum to 4f49cc0 ("Fix shared cause of left-over white textures bug on vehicle parts, and world LOD's") |
13 March, 2026 | ||
| r23983 | 1.7 | Fix shared cause of left-over white textures bug on vehicle parts, and world LOD's |
13 March, 2026 | ||
| 1.7 | clang fix |
13 March, 2026 | |||
| r23981 | 1.7 | Addendum to 77f9952 ("Expand TXD pool from 5,000 to 32,768 slots"). Breaking the TXD limits required some prior addendums, but this one is a crash vector. |
13 March, 2026 | ||
| 1.7 | Fix white textures on vanilla world items with isolated TXDs AllocateIsolatedTxdForVanillaModel created the child TXD with a non-blocking parent request, leaving usParentIndex at 0xFFFF until ... |
13 March, 2026 | |||
| r23979 | 1.7 | Addendum #5 to 5bb4daa: Fix additional cause of 'white textures' |
13 March, 2026 | ||
| r23978 | 1.7 | Fix replacement tracking state leak causing white textures. Just one line, but quite impactful. In `GetModelTexturesInfo`, `usedInModelIds` mapping is temporarily cleared to safely read dict states. A `restoreState()` callback is normally ... |
13 March, 2026 |