Rev Author Branch Log Message Date SHA
r25961
Avatar Dutchman101
master 1.7: Better texture-related error handling and debugscript return values
2 December, 2025
Avatar Pot Bot
master Update client en_US pot
[ci skip]
2 December, 2025
Avatar Dutchman101
master Prevent a class of cross-reconnect texture leaks
2 December, 2025
r25958
Avatar Dutchman101
master Fix issues with texture shader loading (.fx) through addressing a couple of underlying bugs. Has more benefits.
2 December, 2025
Avatar Xenius97
master Fix `getVehiclePaintjob` returning -1 when the game engine hasn't applied a paintjob yet during stream-in (#4585)
Fixes #2227
2 December, 2025
r25956
Avatar Dutchman101
master Fix 1.7 streaming sectors crash when moving around a total replacement map (like VC) that presents itself as if in CShadows::CastShadowSectorList but it wasn't that straightforward..
1. 0x6C65746E - "ntel" (corrupted pointer: executing string data)
2. 0x70A6DC` CShadows::CastShadowSectorList`
...
2 December, 2025
r25955
Avatar Dutchman101
master Addendum to last
2 December, 2025
Avatar Dutchman101
master Addendum #2 to a235955 (and 1b40002)
2 December, 2025
r25953
Avatar Dutchman101
master Addendum to a235955 (Actual crash fixes)
2 December, 2025
Avatar Dutchman101
master Also cover teaEncode case (besides c19c949 that covers encodeString), as both represent the same crash trend and observations.
1 December, 2025
Avatar Dutchman101
master Addendum to c19c949
1 December, 2025
Avatar Dutchman101
master Try to avert #1 crash from model encryption system-memory abuse by (mostly pt-BR) servers, assuming it's only allocation peaks and that it can be retried later when allocation/mem pressure is lower.
The use of decodeString with huge data payloads (or spammed requests) leads to the crash, that usually presents as KERNELBASE.dll 0x0013b702 in MTA as of writing.
Servers should actually batch decode requests instead of abusing memory like this, but they turned to blame us instead.
1 December, 2025
Avatar Dutchman101
master Convert SString to std:: for JPEG handling code in 1.7
1 December, 2025
Avatar Dutchman101
master Further improve JPEG implementation and error handling. Also addendum to 0f62917 & ce73b73
1 December, 2025
Avatar Xenius97
master Fix `JpegDecode` crash (#4589)
1 December, 2025
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36717.8
Build Tools 2026: 18.0.11222.15
...
1 December, 2025
r25945
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36717.8
Build Tools 2026: 18.0.11222.15
...
29 November, 2025
r25944
Avatar Xenius97
master Fix `Camper`'s third seat not working (#4578)
• Fix camper third seat
28 November, 2025
Avatar MTABot
master New Crowdin updates (PR #4564)
28 November, 2025
r25942
Avatar Xenius97
master Fix `isPedDead` didn't check network dead state for players (#4576)
Add network dead state check for players in IsPedDead function
27 November, 2025
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36717.8
Build Tools 2026: 18.0.11222.15
...
27 November, 2025
r25940
Avatar Dutchman101
master Force rebuild
For version management purrposes
25 November, 2025
Avatar Dutchman101
master Force rebuild
25 November, 2025
Avatar Dutchman101
master Further improvements for texture loading system after a235955 (including performance)
25 November, 2025
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36717.8
Build Tools 2026: 18.0.11222.15
...
25 November, 2025
r25936
Avatar Dutchman101
master Fix sporadic build failure in install_discord due to bad script logic
Observed on build server today (one-off)
24 November, 2025