| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26413 | master | Fix white textures on LOD buildings by walking frames too Some SA models stick their textures on RwFrame nodes instead of atomics. We only looked at atomics, so those textures never got ... |
16 March, 2026 | ||
| master | Fix texture callback to walk TXD parents instead of just the first match OnMY_FindTextureCB (reimplementation) used to give up after checking only the current TXD dictionary. If the texture lived in a parent TXD (which is how ... |
16 March, 2026 | |||
| master | Addendum to 04a31ac: Ensure no dialog/dump when debugger is attached, but the opposite on debug builds without debugger attached. It wasn't working right, this is the only way apparently. |
15 March, 2026 | |||
| master | Addendum to 5bda91a & d566de5, 9acfad8: Don't interfere with breakpoint debugging, but still generate a freeze .dmp |
15 March, 2026 | |||
| master | Addendum to d566de5: Re-enable freeze watchdog for Debug builds |
15 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37027.9 Build Tools 2026: 18.4.11605.240 ... |
15 March, 2026 | |||
| r26407 | master | Addendum to af6898f ("Fix shared cause of left-over white textures bug on vehicle parts, and world LOD's") |
13 March, 2026 | ||
| r26406 | master | Fix the component list doesn't change after replacing the model (#4689) Fixes #4130 & #3142 |
13 March, 2026 | ||
| master | Addendum to afe8ad5 ("Expand TXD pool from 5,000 to 32,768 slots"). Breaking the TXD limits required some prior addendums, but this one is a crash vector. |
13 March, 2026 | |||
| master | Fix white textures on vanilla world items with isolated TXDs AllocateIsolatedTxdForVanillaModel created the child TXD with a non-blocking parent request, leaving usParentIndex at 0xFFFF until ... |
13 March, 2026 | |||
| master | Addendum #5 to d413e81: Fix additional cause of 'white textures' |
13 March, 2026 | |||
| master | Fix replacement tracking state leak causing white textures. Just one line, but quite impactful. In `GetModelTexturesInfo`, `usedInModelIds` mapping is temporarily cleared to safely read dict states. A `restoreState()` callback is normally ... |
13 March, 2026 | |||
| master | Addendum to dfb451b |
13 March, 2026 | |||
| master | Addendum to 0622886 ("Fix ped skin texture mixing") |
13 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37027.9 Build Tools 2026: 18.4.11605.240 ... |
13 March, 2026 | |||
| master | Fix shared cause of left-over white textures bug on vehicle parts, and world LOD's |
13 March, 2026 | |||
| master | clang fix |
13 March, 2026 | |||
| master | Addendum to aabcfd8 (Fix build) |
13 March, 2026 | |||
| r26395 | master | Addendum to dfd0189 |
12 March, 2026 | ||
| master | Addendum to 5e0cd5c |
12 March, 2026 | |||
| master | Addendum #4 to d413e81: Fix additional cause of 'white textures' |
12 March, 2026 | |||
| master | Addendum #3 to d413e81: Fix additional cause of 'white textures' |
12 March, 2026 | |||
| master | Addendum #2 to d413e81: Fix additional cause of 'white textures' |
12 March, 2026 | |||
| master | Addendum to d413e81: Fix additional cause of 'white textures' |
12 March, 2026 | |||
| master | Fix objects with alpha below 141 are invisible (#4751) This PR fixes a bug where objects with alpha < 141 are not rendered. |
12 March, 2026 | |||
| master | Fix police maverick searchlight color affected by setSearchLightColor (#4747) This PR fixes a minor issue from PR #4666. The searchlight color on the police maverick was being changed after using setSearchLightColor. |
12 March, 2026 | |||
| master | Fix searchlight not working for some players (#4750) This PR removes ASM hooks from the recently added searchlight functions. This is intended to improve readability, and it also fixes a bug ... |
12 March, 2026 | |||
| master | Fix isMTAWindowFocused & onClientMTAFocusChange (#4533) Fixed #4233 This PR fixes several bugs related to the isMTAWindowFocused function: ... |
12 March, 2026 | |||
| master | Fix 2 remaining white-texture cases in vanilla model TXD reapply path |
12 March, 2026 | |||
| r26384 | master | Visual Studio Update Build Tools 2022: 17.14.37027.9 Build Tools 2026: 18.4.11605.240 ... |
11 March, 2026 | ||
| r26383 | master | Fix #4460 and #4675 (#4752) #### Summary Fixes: ... |
10 March, 2026 | ||
| master | Fix formatting in 539d0a21a49cad7980c3defb901440131d24c055 |
10 March, 2026 | |||
| master | Add min client check for onClientGUIClick down Addendum for commit af669acfdf703e5c100980a49edc029876c4c4cb Requires in meta.xml |
10 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37012.4 Build Tools 2026: 18.3.11520.95 ... |
9 March, 2026 | |||
| r26379 | master | Fix isVehicleOnGround (#4738) #### Summary This PR fixes the isVehicleOnGround function similarly to how #4317 ... |
8 March, 2026 | ||
| master | Fix code formatting (#4749) |
8 March, 2026 | |||
| r26377 | master | Addendum to 0f93d7d: Reduce TXD pool pressure from vanilla isolation |
7 March, 2026 | ||
| master | Fix a cause of white-texture bug by deferring failed vanilla TXD isolation instead of using shared TXD |
7 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37012.4 Build Tools 2026: 18.3.11520.95 ... |
7 March, 2026 | |||
| r26374 | master | Fix SA crash @ 0x0116c9c5 (amplified by 6632385, abbc2ec and 566e82e) |
6 March, 2026 | ||
| r26373 | master | Fix crash that tends to happen during intensive session switching (Reconnects between total conversion map-loaded servers) |
6 March, 2026 | ||
| master | Reintroduce 6115d03 & 71363b9 but with fixes included. It was previously reverted as not stable enough (ironically it caused more white textures to appear) in certain scenario's. |
6 March, 2026 | |||
| master | Fix PREMAKE_FILE handling in win-create-projects.bat |
5 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37012.4 Build Tools 2026: 18.3.11520.95 ... |
5 March, 2026 |