| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26435 | master | 'Fix' top 3 crash (SA 0x000DFE92) that is a result of audio file mods |
25 March, 2026 | ||
| master | Fix SA crash @ 0x003F5A3A (Out of video mem). This class of crashes is referred to in more detail in prior commit 0d8ff91. |
25 March, 2026 | |||
| master | Addendum to 3fa6881 |
25 March, 2026 | |||
| master | Fix script-managed TXD parent chain, refcount, and cross-model texture isolation. Even more neccesasry after 3a98f71. |
25 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11620.152 ... |
25 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11620.152 ... |
25 March, 2026 | |||
| master | Fix script-managed TXDs causing white textures and cross-model texture mixing |
25 March, 2026 | |||
| master | Fix white skin textures bug introduced by af6898f |
25 March, 2026 | |||
| r26427 | master | Preparations for U01 troubleshooting/auto-resolution |
20 March, 2026 | ||
| master | Update client en_US pot [ci skip] |
16 March, 2026 | |||
| master | eliability improvements for loader, launch, updater, and registry utilities (Partially based on 1.7's improvements). Fixes various underlying causes of CL16 error, and builds on U01 error fixes (c15736e, 4200137) |
24 March, 2026 | |||
| master | Fix SA crash at 0x00205173 Triggered by using setElementPosition(source, getElementPosition(source)) on ped right after ped is hit by some object |
24 March, 2026 | |||
| master | Addendum to e08ee9d & d5496d9 |
23 March, 2026 | |||
| master | Addendum to e08ee9d ("Fix old SA crash @ 0x000F0EBA (CAEStaticChannel::SetAudioBuffer") to cover more of its mechanisms |
23 March, 2026 | |||
| master | Fix old SA crsah @ 0x000F0EBA (CAEStaticChannel::SetAudioBuffer) |
23 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11612.150 ... |
23 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11612.150 ... |
23 March, 2026 | |||
| master | Fix engineLoadDFF rejecting valid DFF files (#4764) |
23 March, 2026 | |||
| master | Fix sporadic build failure |
23 March, 2026 | |||
| master | Update client en_US pot [ci skip] |
23 March, 2026 | |||
| master | Fix old, common SA crash (0x0013388e) It happens at CEntity::CreateEffects @ "parent = RoadsignAtomic->object.object.parent;" |
20 March, 2026 | |||
| master | Fix some causes of U01 error |
20 March, 2026 | |||
| r26413 | master | Fix white textures on LOD buildings by walking frames too Some SA models stick their textures on RwFrame nodes instead of atomics. We only looked at atomics, so those textures never got ... |
16 March, 2026 | ||
| master | Fix texture callback to walk TXD parents instead of just the first match OnMY_FindTextureCB (reimplementation) used to give up after checking only the current TXD dictionary. If the texture lived in a parent TXD (which is how ... |
16 March, 2026 | |||
| master | Addendum to 04a31ac: Ensure no dialog/dump when debugger is attached, but the opposite on debug builds without debugger attached. It wasn't working right, this is the only way apparently. |
15 March, 2026 | |||
| master | Addendum to 5bda91a & d566de5, 9acfad8: Don't interfere with breakpoint debugging, but still generate a freeze .dmp |
15 March, 2026 | |||
| master | Addendum to d566de5: Re-enable freeze watchdog for Debug builds |
15 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37027.9 Build Tools 2026: 18.4.11605.240 ... |
15 March, 2026 | |||
| r26407 | master | Addendum to af6898f ("Fix shared cause of left-over white textures bug on vehicle parts, and world LOD's") |
13 March, 2026 | ||
| r26406 | master | Addendum #5 to d413e81: Fix additional cause of 'white textures' |
13 March, 2026 | ||
| master | Fix replacement tracking state leak causing white textures. Just one line, but quite impactful. In `GetModelTexturesInfo`, `usedInModelIds` mapping is temporarily cleared to safely read dict states. A `restoreState()` callback is normally ... |
13 March, 2026 | |||
| master | Addendum to dfb451b |
13 March, 2026 | |||
| master | Addendum to 0622886 ("Fix ped skin texture mixing") |
13 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37027.9 Build Tools 2026: 18.4.11605.240 ... |
13 March, 2026 | |||
| master | Fix shared cause of left-over white textures bug on vehicle parts, and world LOD's |
13 March, 2026 | |||
| master | clang fix |
13 March, 2026 | |||
| master | Addendum to aabcfd8 (Fix build) |
13 March, 2026 | |||
| master | Fix the component list doesn't change after replacing the model (#4689) Fixes #4130 & #3142 |
13 March, 2026 | |||
| master | Addendum to afe8ad5 ("Expand TXD pool from 5,000 to 32,768 slots"). Breaking the TXD limits required some prior addendums, but this one is a crash vector. |
13 March, 2026 | |||
| master | Fix white textures on vanilla world items with isolated TXDs AllocateIsolatedTxdForVanillaModel created the child TXD with a non-blocking parent request, leaving usParentIndex at 0xFFFF until ... |
13 March, 2026 | |||
| r26395 | master | Addendum to dfd0189 |
12 March, 2026 | ||
| master | Addendum to 5e0cd5c |
12 March, 2026 | |||
| master | Addendum #4 to d413e81: Fix additional cause of 'white textures' |
12 March, 2026 | |||
| master | Addendum #3 to d413e81: Fix additional cause of 'white textures' |
12 March, 2026 | |||
| master | Addendum #2 to d413e81: Fix additional cause of 'white textures' |
12 March, 2026 | |||
| master | Addendum to d413e81: Fix additional cause of 'white textures' |
12 March, 2026 | |||
| master | Fix objects with alpha below 141 are invisible (#4751) This PR fixes a bug where objects with alpha < 141 are not rendered. |
12 March, 2026 | |||
| master | Fix police maverick searchlight color affected by setSearchLightColor (#4747) This PR fixes a minor issue from PR #4666. The searchlight color on the police maverick was being changed after using setSearchLightColor. |
12 March, 2026 | |||
| master | Fix searchlight not working for some players (#4750) This PR removes ASM hooks from the recently added searchlight functions. This is intended to improve readability, and it also fixes a bug ... |
12 March, 2026 | |||
| master | Fix isMTAWindowFocused & onClientMTAFocusChange (#4533) Fixed #4233 This PR fixes several bugs related to the isMTAWindowFocused function: ... |
12 March, 2026 | |||
| master | Fix 2 remaining white-texture cases in vanilla model TXD reapply path |
12 March, 2026 | |||
| r26384 | master | Visual Studio Update Build Tools 2022: 17.14.37027.9 Build Tools 2026: 18.4.11605.240 ... |
11 March, 2026 | ||
| r26383 | master | Fix #4460 and #4675 (#4752) #### Summary Fixes: ... |
10 March, 2026 | ||
| master | Fix formatting in 539d0a21a49cad7980c3defb901440131d24c055 |
10 March, 2026 | |||
| master | Add min client check for onClientGUIClick down Addendum for commit af669acfdf703e5c100980a49edc029876c4c4cb Requires in meta.xml |
10 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37012.4 Build Tools 2026: 18.3.11520.95 ... |
9 March, 2026 | |||
| r26379 | master | Fix isVehicleOnGround (#4738) #### Summary This PR fixes the isVehicleOnGround function similarly to how #4317 ... |
8 March, 2026 | ||
| master | Fix code formatting (#4749) |
8 March, 2026 | |||
| r26377 | master | Addendum to 0f93d7d: Reduce TXD pool pressure from vanilla isolation |
7 March, 2026 | ||
| master | Fix a cause of white-texture bug by deferring failed vanilla TXD isolation instead of using shared TXD |
7 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37012.4 Build Tools 2026: 18.3.11520.95 ... |
7 March, 2026 |