| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26584 | master | Fix install-root resolution failures that lead to U01 errors in updater (#4880) Commits 4200137 & c15736e fixed some cases, but not all. This should close the remaining gaps. ... |
3 May, 2026 | ||
| master | Fix spelling mistakes (#4844) Fix spelling mistakes in comments, documentation, and code identifiers across Client/, Server/ and Shared/ ... |
3 May, 2026 | |||
| r26582 | master | Fix nested-event cancel reason loss without breaking outer cancel (#4877) #### Summary Reverts #4529 ("Resolve Event Context Loss in Nested Event ... |
2 May, 2026 | ||
| master | Fix dxGetTexturePixels/dxSetTexturePixels failing on browser elements (#4876) #### Summary Relax the non-rendertarget branch in `CPixelsManager::GetTexturePixels` ... |
2 May, 2026 | |||
| master | Upgrade CEF to 147.0.10 (chromium 147.0.7727.118) (#4875) #### Summary Upgrades CEF from `144.0.13+g9f739aa+chromium-144.0.7559.133` to ... |
2 May, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11723.231 ... |
2 May, 2026 | |||
| master | Fix weather flicker 4803 (#4870) #### Summary Re-apply MTA's blended weather state in `PreWorldProcessHandler` so it ... |
1 May, 2026 | |||
| r26577 | master | Fix client-side createExplosion ignoring makeSound and camShake parameters (#4869) #### Summary Make client-side `createExplosion` honour the `makeSound` and `camShake` ... |
30 April, 2026 | ||
| r26576 | master | Crash handler polish (#4867) #### Summary Architectural cleanup and hardening of the Crash Handler. ... |
30 April, 2026 | ||
| master | Avoid throwing in CGUIElement::SetFont when the font name is unknown (#4868) #### Summary Probe `CEGUI::FontManager::isFontPresent` before calling `setFont` in ... |
30 April, 2026 | |||
| r26574 | master | Crash handler fixes (#4866) #### Summary • Skip `OutputDebugStringA` when no debugger is attached. ... |
30 April, 2026 | ||
| master | Render dxDrawModel3D models after sun/moon flare pass (#4865) #### Summary Switch the `dxDrawModel3D` render queue to run **after** ... |
30 April, 2026 | |||
| master | Fix collision UAF on paired time models (#4864) #### Summary • Fix timed model collision restore desync that can leave dangling ... |
30 April, 2026 | |||
| master | Preserve m_pLod for IPL siblings sharing a single LOD entity (#4863) #### Summary Stop vanilla `_LinkLods` from nulling `m_pLod` on shared-LOD IPL ... |
30 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11723.231 ... |
30 April, 2026 | |||
| r26569 | master | Fix instant-respawn flows leaving player dead/stuck after setElementHealth(player, 0) (#4862) #### Summary Fixes a regression where `setElementHealth(player, 0)` followed by an ... |
30 April, 2026 | ||
| r26568 | master | Fix camera clipping through default GTA world objects at speed (#4861) #### Summary `ApplyVehicleSpeedCameraClip` now only toggles ... |
30 April, 2026 | ||
| master | Fix #4329: preserve plane rotor speed across vehicle recreation (#4860) #### Summary Preserve plane rotor speed across vehicle recreation so that changing a ... |
30 April, 2026 | |||
| master | Fix #4259: report failed sound effects honestly on Windows 11 24H2 (#4859) #### Summary On Windows 11 24H2, `BASS_ChannelSetFX(BASS_FX_DX8_I3DL2REVERB)` fails ... |
30 April, 2026 | |||
| master | Fix invalid ped skin IDs accepted by map/XML ped loading (#4857) #### Summary Map/XML ped loading validated models through ... |
29 April, 2026 | |||
| master | Fix OGG raw data in playSound3D and audible loop seam (#4858) #### Summary • Fix `playSound3D` raw OGG detection to use the same length-aware ... |
29 April, 2026 | |||
| master | Fix radar_map HUD component freezing blips (#4852) #### Summary Fix `setPlayerHudComponentVisible("radar_map", false)` freezing the ... |
29 April, 2026 | |||
| master | Fix/player damage event fix (#4841) #### Summary The onPlayerDamage event was broken, attacker, bodypart and weapon info ... |
29 April, 2026 | |||
| master | Fix #3979: clear x87 stack after VehicleCamLookDir1 hook (#4854) #### Summary `ffree st(0)..st(7)` at the end of `HOOK_VehicleCamLookDir1`'s ... |
29 April, 2026 | |||
| master | Revert camera workarounds introduced in #4818 (#4856) |
29 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11716.220 ... |
28 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11716.220 ... |
26 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11716.220 ... |
24 April, 2026 | |||
| master | use correct map keys in SetResponseCookie (#4843) #### Summary Fix httpSetResponseCookie so it actually sets cookies correctly. ... |
23 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37216.2 Build Tools 2026: 18.5.11716.220 ... |
22 April, 2026 | |||
| master | Fix FPS limiter console spam (#4840) #### Summary Fixes #4839 ... |
20 April, 2026 | |||
| r26553 | master | Protocol error fixes (#4837) #### Summary • Fix ped animation protocol error ... |
20 April, 2026 | ||
| r26552 | master | Fix isElementStreamedIn returning false for localPlayer (#4836) #### Summary Fixes isElementStreamedIn(localPlayer) returning false on the client in ... |
20 April, 2026 | ||
| master | Visual Studio Update Build Tools 2022: 17.14.37203.1 Build Tools 2026: 18.5.11709.299 ... |
20 April, 2026 | |||
| master | Update client en_US pot [ci skip] |
20 April, 2026 | |||
| r26549 | master | Narrow dead-state sync side effects in CNetAPI (#4834) #### Summary Restrict dead-state network sync side effects to only the scenarios that ... |
19 April, 2026 | ||
| master | Avoid fixed camera mode on no-op setCameraMatrix calls (#4833) #### Summary Prevent setCameraMatrix calls that request the camera's current position ... |
19 April, 2026 | |||
| master | In "Player packet usage" see all packet types (#4779) #### Summary Current in player packet usage you can only see 3 types, command, lua ... |
19 April, 2026 |