| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26995 | master | Normalize server config whitespace (#5514) #### Summary ... |
29 October, 2026 | ||
| master | Refactor clothes and body functions to use new parser (#5424) |
29 October, 2026 | |||
| master | Fix #529: Player falls off his bike when it is teleported (#5422) #### Summary When a vehicle is moved more than 10 units in one go, ... |
29 October, 2026 | |||
| master | Fix #5333: Preserve vehicle variant on setElementModel (#5402) #### Summary `setElementModel` no longer drops the vehicle variant ... |
29 October, 2026 | |||
| master | Fix #1771: Mouse steering a vehicle in mid air while its controls are disabled (#5391) #### Summary The engine lets the mouse steer a vehicle in mid air by testing the ... |
29 October, 2026 | |||
| master | Fix #2762: Allow sprinting while standing on a static object (#5387) #### Summary Fix the game skips its whole sprint decision while standing on an entity ... |
29 October, 2026 | |||
| master | Fix vehicle component data being lost on normal stream-out (#5450) #### Summary `CClientVehicle::Destroy()` cleared `m_ComponentData`, but `Destroy()` ... |
29 October, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37824.6 Build Tools 2026: 18.11.12324.101 ... |
29 October, 2026 | |||
| master | Addendum to 603a8e5: bump the netcode version (#5500) Follow-up to #5434 |
29 October, 2026 | |||
| master | Addendum to cf640af: fix Ctrl staying stuck in the GUI after Alt+Tab (#5493) #### Summary Ctrl or Shift held while the window lost focus stayed pressed for the ... |
29 October, 2026 | |||
| master | Fix server crash after destroying a cloned object with a low LOD (#5489) #### Summary Destroying a clone of an object that has a low LOD hit the ... |
29 October, 2026 | |||
| master | Fix crash on engineGetModelVisibleTime with a TXD id (#5486) #### Summary These crashed the client when given a TXD id (20000 and up): ... |
29 October, 2026 | |||
| master | Fix engineRequestModel objects from timed and animated parents (#5485) #### Summary An `engineRequestModel("object", id)` model with a timed parent (like ... |
29 October, 2026 | |||
| master | Fix buildings losing their setLowLODElement link (#5484) #### Summary A building's `setLowLODElement` link was lost after ... |
29 October, 2026 | |||
| master | Fix crash after a dimension change creates many buildings at once (#5483) #### Summary Switching to a dimension with many buildings filled the building pool, ... |
29 October, 2026 | |||
| master | Fix crash on engineGetModelTextureNames with a freed TXD slot (#5482) #### Summary `engineGetModelTextureNames`, `engineGetModelTextures` and ... |
29 October, 2026 | |||
| master | Fix engineStreamingReleaseModel crash with a TXD id (#5480) #### Summary TXD ids got past the id check, but their model info has no interface: ... |
29 October, 2026 | |||
| master | Addendum to 762ca6f: fix health pickups still being consumed at full health (#5494) #### Summary At default stats the health cap is 569 • 0.176 = 100.144, while synced ... |
29 October, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37824.6 Build Tools 2026: 18.11.12324.101 ... |
27 October, 2026 |