Rev Author Branch Log Message Date SHA
r26875
Avatar Federico Romero
master Fix jacked players warping while being pulled out (#5283)
The exit confirmation can arrive while the victim's drag animation is
still playing on clients watching it. The hard warp then cut it off and
...
10 September, 2026
Avatar Federico Romero
master Fix stealth kill animation playing on the wrong ped/player (#5282)
CEventHandler::ComputeDamageResponse has a shortcut that puts a damaged
ped straight into the stealth kill death when the entity that caused the
...
10 September, 2026
Avatar Flash
master Fix streaming memory never scaling up for a large gta3.img (#5354)
`CalculateStreamingMemoryRange` looks for `gta3.img` under
`GetLaunchPath()`, which is the mirrored game directory in ProgramData
...
10 September, 2026
Avatar Mohab
master Fix getPedTargetEnd during drive-by (#5347)
Closes #520
This PR aligns the drive-by aiming ray directly with the camera
...
10 September, 2026
Avatar Mohab
master Fix vehicle chassis sway at high framerates (#5355)
Fixes an issue where vehicle bodies with swinging chassis vibrate
violently from side to side and swing past their normal travel limits
...
10 September, 2026
Avatar Flash
master Fix diving too deep and rising too slowly at high FPS (#5326)
`HOOK_CTaskSimpleSwim__ProcessSwimmingResistance` (added in #379) scales
the whole target velocity by `kOriginalTimeStep / timestep`. That is
...
10 September, 2026
Avatar Youssef Maged
master Fix #4921: Inability to move or attack while fastfire glitch is enabled (#5352)
Closes #4921.
10 September, 2026
Avatar Youssef Maged
master Fixing getElementRotation and getElementModel returning false on building types (#5350)
Closes #5348.
10 September, 2026