| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26319 | master | Fix entity cleanup bugs in building pool and pool stride mismatch Rewrite vehicle/ped entity pointer cleanup to iterate GTA pools directly instead of MTA wrappers, fixing missed GTA-native entities and wrong loop ... |
17 February, 2026 | ||
| master | Performance optimization round #4 (texture system) |
17 February, 2026 | |||
| master | Fix node pool leaks and crashes from dangling building pointers. Purge stale sector entries before pool free and clear ped/vehicle entity links in RemoveAllWithBackup |
17 February, 2026 | |||
| master | Minor optimization for texture system |
17 February, 2026 | |||
| master | Fix UpdateIplEntrysPointers corrupting NULL entries and RemoveAllWithBackup missing expanded pool slots Fix two bugs in CBuildingsPoolSA: • UpdateIplEntrysPointers: skip NULL entries instead of blindly applying the ... |
17 February, 2026 | |||
| master | Addendum to 81d4c12 ("Fix variant of SA crash @ 0x00154244") |
17 February, 2026 | |||
| master | Fix crash in CModelInfoSA::SetTextureDictionaryID |
17 February, 2026 | |||
| master | Addendum to aaac36a ("Fix handling related crash") to fix left-over crashes. Scenario appears to be related to engineRequestModel vehicles. |
17 February, 2026 | |||
| master | Addendum to 8521894 ("Fix crash in CEntitySAInterface::GetBoundRect_") to fix remaining cases |
17 February, 2026 | |||
| master | Fix performance degradation from "Performance optimizations" yesterday |
17 February, 2026 | |||
| master | Addendum to 663c61a ("Fix old, popular SA crash @ 0x001A5735") as it didn't fix all cases |
17 February, 2026 | |||
| master | Addendum to c68e618 & 7c349cf (Lua table crashes) |
17 February, 2026 | |||
| master | Fix new texture mixing cases (introduced by 3aac2b9) |
17 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36930.0 Build Tools 2026: 18.3.11505.172 ... |
17 February, 2026 | |||
| master | Fix SA crash at 0x00154918 (Similar/related to the fixes of crash offset 0x00154244 from 4eb4a7c, 00e6631, 66eba7a) |
17 February, 2026 | |||
| master | Fix SA crash @ 0x00352905 (Out of video mem) similarly to how i fixed 0x003C91CC, MTA's #1 crash, earlier. For details of "earlier", see the closing comment at https://github.com/multitheftauto/mtasa-blue/issues/3840#issuecomment-3736738172 or CrashFix_Misc38 Note: this was the next problem after this month's similar fix from 6a3b3af. It's not ruled out that there will be a couple follow ups, depending on crash trends of where out of VMEM-users crash on next. |
17 February, 2026 | |||
| master | Adapt installer logic for maetro32 |
18 February, 2026 | |||
| master | Various performance tweaks |
18 February, 2026 | |||
| master | clang fix |
18 February, 2026 | |||
| master | Build maetro32 to the output root directory |
18 February, 2026 | |||
| master | Copy maetro32.dll to launch directory |
18 February, 2026 | |||
| master | Merge changes from branch feature/maetro32 |
18 February, 2026 | |||
| master | Addendum to 5751124 |
18 February, 2026 | |||
| master | Perf tweak for D3D ReplaceInterface |
18 February, 2026 | |||
| master | Perf tweaks after recent building pool/removal changes |
18 February, 2026 | |||
| master | Performance optimization round #5 (texture/shader system) |
18 February, 2026 | |||
| master | Small tweak for CGameSA::SetBuildingPoolSize |
18 February, 2026 | |||
| master | clang fix |
18 February, 2026 | |||
| master | Fix white textures and texture mixing from stale shader cache and orphaned texture entries |
18 February, 2026 | |||
| master | Add stuck detection to debugger loop and improve one-shot flag clearing |
17 February, 2026 | |||
| master | Addendum to 7296eab Avoid failure to apply early on some anim groups, like: "WARNING: engineReplaceAnimation: Animation block 'tec' not loaded" |
17 February, 2026 | |||
| master | clang fix |
17 February, 2026 | |||
| master | Fix pool index type safety |
17 February, 2026 |