| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26875 | master | Fix jacked players warping while being pulled out (#5283) The exit confirmation can arrive while the victim's drag animation is still playing on clients watching it. The hard warp then cut it off and ... |
10 September, 2026 | ||
| master | Fix stealth kill animation playing on the wrong ped/player (#5282) CEventHandler::ComputeDamageResponse has a shortcut that puts a damaged ped straight into the stealth kill death when the entity that caused the ... |
10 September, 2026 | |||
| master | Fix streaming memory never scaling up for a large gta3.img (#5354) `CalculateStreamingMemoryRange` looks for `gta3.img` under `GetLaunchPath()`, which is the mirrored game directory in ProgramData ... |
10 September, 2026 | |||
| master | Fix getPedTargetEnd during drive-by (#5347) Closes #520 This PR aligns the drive-by aiming ray directly with the camera ... |
10 September, 2026 | |||
| master | Fix vehicle chassis sway at high framerates (#5355) Fixes an issue where vehicle bodies with swinging chassis vibrate violently from side to side and swing past their normal travel limits ... |
10 September, 2026 | |||
| master | Fix diving too deep and rising too slowly at high FPS (#5326) `HOOK_CTaskSimpleSwim__ProcessSwimmingResistance` (added in #379) scales the whole target velocity by `kOriginalTimeStep / timestep`. That is ... |
10 September, 2026 | |||
| master | Fix #4921: Inability to move or attack while fastfire glitch is enabled (#5352) Closes #4921. |
10 September, 2026 | |||
| master | Fixing getElementRotation and getElementModel returning false on building types (#5350) Closes #5348. |
10 September, 2026 |