| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26733 | master | Fix getPedAnimation for short-lived partial anims (#5078) #### Summary Make `getPedAnimation` keep returning the cached block/anim when a ... |
24 July, 2026 | ||
| r26732 | master | Fix DirectInput data queries while GUI has focus (#5038) ## **Summary** Added a null check before the DirectInput proxy clears buffered event ... |
23 July, 2026 | ||
| master | Fix vehicle headlights not lighting other vehicles (#5074) #### Summary Move the vehicle specular light from direct3d slot 1 to slot 7. ... |
23 July, 2026 | |||
| master | Fix crashes and TXD slot leaks in model cleanup (#5042) ## **Summary** Added lower-bound and overflow-safe ID checks to `engineFreeModel`, ... |
23 July, 2026 | |||
| master | Update crowdin-translators.json [ci skip] |
23 July, 2026 | |||
| r26728 | master | Force rebuild (#5079) |
23 July, 2026 | ||
| r26727 | master | Fix getElementBoneMatrix to return Matrix when OOP is enabled (#5076) #### Summary Make `getElementBoneMatrix` return a `Matrix` userdata when the calling ... |
23 July, 2026 | ||
| r26726 | master | Show current and required versions in server update dialogs (#5073) #### Summary Show the server's required/recommended version and the client's current ... |
23 July, 2026 | ||
| master | Fix crash when assigning invalid model TXD IDs (#5041) ## **Summary** Added TXD slot validation to `engineSetModelTXDID` and made the pool ... |
23 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37516.0 Build Tools 2026: 18.8.12021.73 ... |
23 July, 2026 | |||
| r26723 | master | Addendum to 0493f3d (#5070) |
22 July, 2026 | ||
| master | Improve voice packet handling (#5069) |
22 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37502.11 Build Tools 2026: 18.8.12009.203 ... |
19 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37502.11 Build Tools 2026: 18.8.12009.203 ... |
17 July, 2026 | |||
| master | Fix plain texture pixel size overflow (#5044) ## **Summary** Changed the plain-pixel size check in ... |
22 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37502.11 Build Tools 2026: 18.8.12009.203 ... |
15 July, 2026 | |||
| master | Fix client crash from invalid sound FFT band counts (#5048) ## **Summary** Added FFT band-count validation for sound elements and player voice. ... |
22 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11925.98 ... |
13 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37502.11 Build Tools 2026: 18.8.12009.203 ... |
21 July, 2026 | |||
| master | Update client en_US pot [ci skip] |
13 July, 2026 | |||
| master | Fix chat scale loading and precision (#5036) ## **Summary** Fixed Chat Scale loading the first stored value into both X and Y. ... |
20 July, 2026 | |||
| master | Fix hugely popular crash in RpAnimBlendAllocateData (SA 0x000D5F6F) (#4894) |
12 July, 2026 | |||
| master | Fix chat preset colors without an alpha value (#5034) ## **Summary** Fixed chat preset colors without an alpha value loading as fully ... |
20 July, 2026 | |||
| master | Fix client crash from invalid COL header sizes (#5045) ## **Summary** Added COL size validation to `CRenderWareSA::ReadCOL` before creating a ... |
20 July, 2026 | |||
| master | Fix disabled server browser tabs being restored as enabled (#5032) ## **Summary** Fixed server browser tabs configured with `disabled="1"` being restored ... |
20 July, 2026 | |||
| master | Fix client crash on invalid setTrainTrack track number (#5049) ## **Summary** Changed `setTrainTrack` to throw `std::invalid_argument` by value. ... |
20 July, 2026 | |||
| master | Fix getPedTask crash with invalid primary task index (#5056) ## **Summary** Added bounds validation to `CTaskManagerSA::GetTask`. ... |
20 July, 2026 | |||
| master | Fix animation query crash for streamed-out peds (#5057) ## **Summary** Added missing task checks to `getPedAnimationProgress`, ... |
20 July, 2026 | |||
| master | Fix client crash when firing at streamed-out vehicle wheels (#5058) ## **Summary** Added native vehicle and wheel index checks when custom weapons target ... |
20 July, 2026 | |||
| master | Fix getBodyPartName bounds checks (#5060) ## **Summary** Fix the client and server bounds checks used by `getBodyPartName`. Body ... |
20 July, 2026 | |||
| master | Update client en_US pot [ci skip] |
20 July, 2026 | |||
| r26702 | master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11925.98 ... |
11 July, 2026 | ||
| r26701 | master | Fix unoccupied vehicle sync list growing unbounded during vehicle exit (#5025) #### Summary Fix unoccupied vehicle sync list growing unbounded during vehicle exit ... |
11 July, 2026 | ||
| r26700 | master | Update launchers (#5024) |
11 July, 2026 | ||
| master | Fix isPedDead returning true permanently after setElementHealth revival (#5023) #### Summary Narrow the `isPedDead` network-dead check so it only fires when GTA ... |
10 July, 2026 | |||
| master | Fix camera colliding against scripted objects while spectating (#5022) #### Summary ApplyVehicleSpeedCameraClip now checks the camera's actual target entity ... |
10 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11925.98 ... |
9 July, 2026 | |||
| r26696 | master | Fix xmlDestroyNode not removing nodes from saved XML files (#5002) #### Summary Fix `xmlDestroyNode` so deleted nodes are actually removed from the ... |
5 July, 2026 | ||
| master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11925.98 ... |
5 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11925.98 ... |
7 July, 2026 | |||
| master | Update installer en_US pot [ci skip] |
6 July, 2026 | |||
| master | Update client en_US pot [ci skip] |
6 July, 2026 | |||
| master | stop logging acl requests for rights the resource already has (#5010) does what the title says. fixes #5009 |
5 July, 2026 | |||
| master | extend the per entity ref scaling to vehicles (#5006) #### Summary builds on #5005. @dryxio asked whether setElementAlpha on a boat or ... |
5 July, 2026 |