| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26775 | master | Add glob support for map files (#5143) #### Summary Adds glob support for `` entries in `meta.xml`, using the existing ... |
5 August, 2026 | ||
| master | Fix water staying invisible across dimensions (#5141) #### Summary Fixes water elements created in a dimension different from the local ... |
5 August, 2026 | |||
| r26773 | master | Fix dead peds replaying their death animation on stream in (#5144) #### Summary The client recreates a ped's game entity every time it streams in. When ... |
4 August, 2026 | ||
| master | Fix engineImageLink not applying to weapon models (#5146) #### Summary `CClientIMG::LinkModel` now restreams weapon models the same way it ... |
4 August, 2026 | |||
| r26771 | master | Visual Studio Update Build Tools 2022: 17.14.37516.0 Build Tools 2026: 18.8.12023.21 ... |
4 August, 2026 | ||
| r26770 | master | Update client en_US pot [ci skip] |
3 August, 2026 | ||
| r26769 | master | Fix getElementRadius returning false for buildings (#5138) #### Summary getElementRadius's type switch never had a case for buildings; it fell ... |
2 August, 2026 | ||
| master | Fix testSphereAgainstWorld returning nil hitElement for buildings (#5140) #### Summary Fixes `hitElement` returning nil when `testSphereAgainstWorld` (and ... |
2 August, 2026 | |||
| master | Improve resource startup/shutdown handling and fix some edge cases in the checksum pipeline (#5135) A cleanup pass on how the server deals with resources that fail to start, plus some improvements to how file checksums are handled and a ... |
2 August, 2026 | |||
| master | Fix jump and climb ignoring setElementCollidableWith (#5095) #### Summary Jump and climb detection now respects setElementCollidableWith. ... |
2 August, 2026 | |||
| master | Fix onMarkerHit not firing in interiors (#5018) (#5020) #### Summary Fixed `onMarkerHit` not firing in interiors when a geometric collision ... |
2 August, 2026 | |||
| master | Fix custom partial animations from custom IFP banks staying rigid (#5128) #### Summary Fixes custom partial animations played straight from a custom IFP bank ... |
2 August, 2026 | |||
| r26763 | master | Visual Studio Update Build Tools 2022: 17.14.37516.0 Build Tools 2026: 18.8.12023.21 ... |
2 August, 2026 | ||
| r26762 | master | Force rebuild (#5129) |
2 August, 2026 | ||
| r26761 | master | Force rebuild (#5126) |
2 August, 2026 | ||
| r26760 | master | Force rebuild (#5125) |
2 August, 2026 | ||
| r26759 | master | Fix custom weapons keeping pointers to destroyed elements (#5091) ## **Summary** Fixed the server holding on to destroyed elements through ... |
1 August, 2026 | ||
| master | Fix swinging chassis handling flag not applying (#5086) #### Summary Makes the swinging chassis handling flag actually apply when it's ... |
1 August, 2026 | |||
| master | Fix targeting marker staying on screen after death (#5085) #### Summary Clears the player's aim target when they die, so the targeting marker ... |
1 August, 2026 |