| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26352 | master | Visual Studio Update Build Tools 2022: 17.14.37012.4 Build Tools 2026: 18.3.11512.155 ... |
23 February, 2026 | ||
| master | Revert "delete codeql" (#4720) Reverts multitheftauto/mtasa-blue#4719 |
23 February, 2026 | |||
| master | Update installer en_US pot [ci skip] |
23 February, 2026 | |||
| master | Update client en_US pot [ci skip] |
23 February, 2026 | |||
| r26348 | master | Fix LibraryRedirectionPatch::Restore for mtasa_d.dll |
22 February, 2026 | ||
| master | Add function setSearchLightColor & getSearchLightColor (#4666) #### Summary This PR adds two new functions that allow you to manage the color of the ... |
22 February, 2026 | |||
| master | Support for getVehicleWheelFrictionState on Bikes, Quads, and Monster Truck (#4537) Closes #3955 This PR fixes an issue where `getVehicleWheelFrictionState` throws an ... |
22 February, 2026 | |||
| master | delete codeql (#4719) doesn't seem to be of much benefit and it's taking away from the rest of our allocated CI time ... |
22 February, 2026 | |||
| master | Fix physical objects rotation after restream (#4718) #### Summary This PR fixes the rotation of non-static objects with physics enabled. ... |
22 February, 2026 | |||
| master | Fix garages automatically closing/opening (#4684) #### Summary When a ped model is being set (for example, the first time after joining ... |
22 February, 2026 | |||
| master | Fix setVehicleComponentVisible always showing the _ok state component (#4688) #### Summary setVehicleComponentVisible always shows the undamaged atomic even if the ... |
22 February, 2026 | |||
| master | Switch to 'windows-2025-vs2026' in Windows build workflow |
22 February, 2026 | |||
| master | Allow overwriting premake5.lua path using PREMAKE_FILE |
22 February, 2026 | |||
| master | Fix rhino slope bug |
22 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37012.4 Build Tools 2026: 18.3.11512.155 ... |
21 February, 2026 | |||
| r26337 | master | clang fix |
20 February, 2026 | ||
| r26336 | master | Revert 6115d03 & 71363b9 for now (Not stable yet) |
20 February, 2026 | ||
| master | New Crowdin updates (PR #4708) |
20 February, 2026 | |||
| r26334 | master | Update maetro launchers |
19 February, 2026 | ||
| r26333 | master | Addendum to 6115d03 |
19 February, 2026 | ||
| master | Reduce txd loading times (spinner/blocking load) on server join |
19 February, 2026 | |||
| master | Fix potential linked-list corruptions |
19 February, 2026 | |||
| master | FIx cases of texture mixing & white textures |
19 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37012.4 Build Tools 2026: 18.3.11512.155 ... |
19 February, 2026 | |||
| master | More user-friendly handling of netc "crashes" |
19 February, 2026 | |||
| master | Fix some noexcept-related cases of std::terminate |
19 February, 2026 | |||
| master | Addendum to 929f4ef ("Perf tweaks after recent building pool/removal changes") |
19 February, 2026 | |||
| master | Addendum to 5091198 |
19 February, 2026 | |||
| r26324 | master | Additional perf optimization for ShaderMatching |
19 February, 2026 | ||
| master | Add 64-bit version of maetro32 |
19 February, 2026 | |||
| master | Building pool perf tweak |
18 February, 2026 | |||
| master | Final perf optimizations in ShaderMatching |
18 February, 2026 | |||
| r26320 | master | Update launchers for maetro |
18 February, 2026 | ||
| r26319 | master | Merge changes from branch feature/maetro32 |
18 February, 2026 | ||
| master | Fix UpdateIplEntrysPointers corrupting NULL entries and RemoveAllWithBackup missing expanded pool slots Fix two bugs in CBuildingsPoolSA: • UpdateIplEntrysPointers: skip NULL entries instead of blindly applying the ... |
17 February, 2026 | |||
| master | Fix crash in CModelInfoSA::SetTextureDictionaryID |
17 February, 2026 | |||
| master | Addendum to 8521894 ("Fix crash in CEntitySAInterface::GetBoundRect_") to fix remaining cases |
17 February, 2026 | |||
| master | Addendum to 663c61a ("Fix old, popular SA crash @ 0x001A5735") as it didn't fix all cases |
17 February, 2026 | |||
| master | Fix new texture mixing cases (introduced by 3aac2b9) |
17 February, 2026 | |||
| master | Fix SA crash at 0x00154918 (Similar/related to the fixes of crash offset 0x00154244 from 4eb4a7c, 00e6631, 66eba7a) |
17 February, 2026 | |||
| master | Fix SA crash @ 0x00352905 (Out of video mem) similarly to how i fixed 0x003C91CC, MTA's #1 crash, earlier. For details of "earlier", see the closing comment at https://github.com/multitheftauto/mtasa-blue/issues/3840#issuecomment-3736738172 or CrashFix_Misc38 Note: this was the next problem after this month's similar fix from 6a3b3af. It's not ruled out that there will be a couple follow ups, depending on crash trends of where out of VMEM-users crash on next. |
17 February, 2026 | |||
| master | Addendum to 81d4c12 ("Fix variant of SA crash @ 0x00154244") |
17 February, 2026 | |||
| master | Addendum to aaac36a ("Fix handling related crash") to fix left-over crashes. Scenario appears to be related to engineRequestModel vehicles. |
17 February, 2026 | |||
| master | Fix performance degradation from "Performance optimizations" yesterday |
17 February, 2026 | |||
| master | Addendum to c68e618 & 7c349cf (Lua table crashes) |
17 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36930.0 Build Tools 2026: 18.3.11505.172 ... |
17 February, 2026 | |||
| master | Addendum to 5751124 |
18 February, 2026 | |||
| master | Perf tweak for D3D ReplaceInterface |
18 February, 2026 | |||
| master | Perf tweaks after recent building pool/removal changes |
18 February, 2026 | |||
| master | Performance optimization round #5 (texture/shader system) |
18 February, 2026 | |||
| master | Small tweak for CGameSA::SetBuildingPoolSize |
18 February, 2026 | |||
| master | clang fix |
18 February, 2026 | |||
| master | Fix white textures and texture mixing from stale shader cache and orphaned texture entries |
18 February, 2026 | |||
| master | Add stuck detection to debugger loop and improve one-shot flag clearing |
17 February, 2026 | |||
| master | Addendum to 7296eab Avoid failure to apply early on some anim groups, like: "WARNING: engineReplaceAnimation: Animation block 'tec' not loaded" |
17 February, 2026 | |||
| master | clang fix |
17 February, 2026 | |||
| master | Adapt installer logic for maetro32 |
18 February, 2026 | |||
| master | Fix pool index type safety |
17 February, 2026 | |||
| master | Various performance tweaks |
18 February, 2026 | |||
| master | Fix entity cleanup bugs in building pool and pool stride mismatch Rewrite vehicle/ped entity pointer cleanup to iterate GTA pools directly instead of MTA wrappers, fixing missed GTA-native entities and wrong loop ... |
17 February, 2026 | |||
| master | clang fix |
18 February, 2026 | |||
| master | Performance optimization round #4 (texture system) |
17 February, 2026 | |||
| master | Build maetro32 to the output root directory |
18 February, 2026 | |||
| master | Fix node pool leaks and crashes from dangling building pointers. Purge stale sector entries before pool free and clear ped/vehicle entity links in RemoveAllWithBackup |
17 February, 2026 | |||
| master | Copy maetro32.dll to launch directory |
18 February, 2026 | |||
| master | Minor optimization for texture system |
17 February, 2026 | |||
| r26286 | master | Performance optimization round #3 (texture/shader system) |
16 February, 2026 | ||
| master | Performance optimization round #2 (texture/shader system) |
16 February, 2026 | |||
| master | Performance optimization round #1 (texture/shader system) |
16 February, 2026 | |||
| master | Fix variant of SA crash @ 0x00154244 |
16 February, 2026 | |||
| master | Fix textures crash #2 |
16 February, 2026 | |||
| master | Fix textures crash #1 |
16 February, 2026 | |||
| master | (t) |
16 February, 2026 | |||
| master | Addendum to eadbc9f |
16 February, 2026 | |||
| master | Addendum to f6f5326 (Fix build) |
16 February, 2026 | |||
| master | Fix most d3d9.dll crashes in MTA, and improve the handling of interference from recording overlays and such (Avoids crash where possible) |
16 February, 2026 | |||
| master | Fix crash in CClientPed::GetMovementState |
16 February, 2026 | |||
| master | Fix IFP related crashes |
16 February, 2026 | |||
| master | Fix handling related crash |
16 February, 2026 | |||
| master | Addendum to c68e618: Fix similar bugs |
16 February, 2026 | |||
| master | Fix client.dll crash (Lua table bug exposed by sending large events to client; crash when the bitstream runs out of data mid-deserialization and a failed read leaves m_iType as uninitialized stack garbage) |
16 February, 2026 | |||
| master | Fix common ped related crash |
16 February, 2026 | |||
| master | Fix SVG crashes (client.dll) |
16 February, 2026 | |||
| master | Fix crash in CEntitySAInterface::GetBoundRect_ |
16 February, 2026 | |||
| master | Fix crash in AddVehicleTxdFallback |
16 February, 2026 | |||
| master | • Fix crash in building removal after IPL streaming (streaming out an IPL sector) • Attach pointer lifetime to actual entity lifetime, preventing leaked tracking refs from building up across IPL stream cycles. |
16 February, 2026 | |||
| master | Update client en_US pot [ci skip] |
16 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36930.0 Build Tools 2026: 18.3.11505.172 ... |
15 February, 2026 |