Rev Author Branch Log Message Date SHA
r25986
Avatar Dutchman101
master Fix textures crash when restarting resource
5 December, 2025
Avatar Dutchman101
master Fix serveer crash
5 December, 2025
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36717.8
Build Tools 2026: 18.0.11222.15
...
5 December, 2025
Avatar MTABot
master New Crowdin updates (PR #4581)
5 December, 2025
r25982
Avatar Dutchman101
master Force rebuild
4 December, 2025
Avatar Dutchman101
master Addendum #2 to 61c5d9e
4 December, 2025
Avatar Dutchman101
master Addendum to 61c5d9e
4 December, 2025
Avatar Pot Bot
master Update client en_US pot
[ci skip]
4 December, 2025
Avatar Dutchman101
master Fix build error in certain configurations (custom builds) #2
4 December, 2025
Avatar Pot Bot
master Update client en_US pot
[ci skip]
4 December, 2025
Avatar Dutchman101
master Fix build error in certain configurations (custom builds)
4 December, 2025
r25975
Avatar Dutchman101
master Update CEF to 142.0.17+g60aac24+chromium-142.0.7444.176
This brings some stability fixes in CEF itself.
3 December, 2025
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36717.8
Build Tools 2026: 18.0.11222.15
...
3 December, 2025
r25973
Avatar Dutchman101
master Crash handler: Always log registers (creating a full .dmp can fail)
3 December, 2025
Avatar Dutchman101
master Fix SA crash at 0x00897C28 (dump name wrongly identifies it as 0x003F0090), likely 'caused' by VS2026 but a latent stack offsets bug since its introduction (736660bf2).
Theory: VS2026 changed changed how inline assembly works. Probably something with different stack alignment, optimization choices, register allocation, calling convention optimizations, or code generation. (This can all be relevant to spot similar bugs manifesting now across hooks).
The broken, now patched, assembly code was reading stack values from wrong offsets, and while the old compiler's code generation might have accidentally put "harmless" values at those wrong locations, the new compiler's different stack layout or register usage puts critical values (like 0xC97C28 - the address of _RwD3DDevice) at those locations.
...
3 December, 2025
Avatar Pot Bot
master Update client en_US pot
[ci skip]
3 December, 2025
Avatar Omar
master Add ability to remove all domains (#4465)
• Add ability to remove all domains
• Fix conflict mistakes & improve button styling to match the others
...
3 December, 2025
r25969
Avatar Dutchman101
master Fix memory waste in CProxyDirect3DVertexBuffer fallback
• Remove unnecessary pre-allocation of fallback storage in constructor
• Release fallback storage after successful unlock instead of holding indefinitely
...
2 December, 2025
Avatar Pot Bot
master Update client en_US pot
[ci skip]
2 December, 2025
Avatar Dutchman101
master Addendum to ae0f075 & ba6efb5
2 December, 2025
Avatar Dutchman101
master Fix old, top 5 SA crash @ 0x001D85AA (0x5D85AA)
2 December, 2025
Avatar Omar
master Add PostFX Lua functions (#4587)
2 December, 2025
Avatar Dutchman101
master Fix server list related crash
2 December, 2025
Avatar Dutchman101
master Addendum to c19c949 to cover decodeString in the fix reliability revisions as well (similarly to ae0f075 that covered teaDecode better)
2 December, 2025
Avatar Dutchman101
master Addendum to 5d37348 ("Also cover teaEncode case (besides c19c949 that covers encodeString), as both represent the same crash trend and observations") to make it work as expected/at all
2 December, 2025
r25961
Avatar Dutchman101
master 1.7: Better texture-related error handling and debugscript return values
2 December, 2025
Avatar Pot Bot
master Update client en_US pot
[ci skip]
2 December, 2025
Avatar Dutchman101
master Prevent a class of cross-reconnect texture leaks
2 December, 2025
r25958
Avatar Dutchman101
master Fix issues with texture shader loading (.fx) through addressing a couple of underlying bugs. Has more benefits.
2 December, 2025
Avatar Xenius97
master Fix `getVehiclePaintjob` returning -1 when the game engine hasn't applied a paintjob yet during stream-in (#4585)
Fixes #2227
2 December, 2025
r25956
Avatar Dutchman101
master Fix 1.7 streaming sectors crash when moving around a total replacement map (like VC) that presents itself as if in CShadows::CastShadowSectorList but it wasn't that straightforward..
1. 0x6C65746E - "ntel" (corrupted pointer: executing string data)
2. 0x70A6DC` CShadows::CastShadowSectorList`
...
2 December, 2025
r25955
Avatar Dutchman101
master Addendum to last
2 December, 2025
Avatar Dutchman101
master Addendum #2 to a235955 (and 1b40002)
2 December, 2025
r25953
Avatar Dutchman101
master Addendum to a235955 (Actual crash fixes)
2 December, 2025
Avatar Dutchman101
master Also cover teaEncode case (besides c19c949 that covers encodeString), as both represent the same crash trend and observations.
1 December, 2025
Avatar Dutchman101
master Addendum to c19c949
1 December, 2025
Avatar Dutchman101
master Try to avert #1 crash from model encryption system-memory abuse by (mostly pt-BR) servers, assuming it's only allocation peaks and that it can be retried later when allocation/mem pressure is lower.
The use of decodeString with huge data payloads (or spammed requests) leads to the crash, that usually presents as KERNELBASE.dll 0x0013b702 in MTA as of writing.
Servers should actually batch decode requests instead of abusing memory like this, but they turned to blame us instead.
1 December, 2025
Avatar Dutchman101
master Convert SString to std:: for JPEG handling code in 1.7
1 December, 2025
Avatar Dutchman101
master Further improve JPEG implementation and error handling. Also addendum to 0f62917 & ce73b73
1 December, 2025
Avatar Xenius97
master Fix `JpegDecode` crash (#4589)
1 December, 2025
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36717.8
Build Tools 2026: 18.0.11222.15
...
1 December, 2025