| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26460 | master | Refactor CStreamingGC so it's actually reliable for future widespread use. Addendum to 6d29fb5 • harden CColModelSA native ctor/dtor failure handling ... |
2 April, 2026 | ||
| master | Fix client handling restore/sync behavior for suspension properties |
2 April, 2026 | |||
| master | Further optimize asset loading/spinner stage, addendum to 'freeze' fixes (7e69069, dd38398) |
2 April, 2026 | |||
| master | Impactful optimizations for texture system #5 |
2 April, 2026 | |||
| master | Addendum to 7e69069 and 7e69069 (Asset loading freezes), now it's really much better. |
2 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11626.88 ... |
2 April, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11626.88 ... |
2 April, 2026 | |||
| master | Impactful optimizations for texture system #4 |
2 April, 2026 | |||
| master | Impactful optimizations for texture system #3 |
2 April, 2026 | |||
| master | Addendum to 7e69069 (Build error didn't show due to a non-full rebuild) |
2 April, 2026 | |||
| master | Fix a freeze on loading into heavily modded servers |
2 April, 2026 | |||
| master | Impactful optimizations for texture system #2 |
2 April, 2026 | |||
| master | Impactful optimizations for texture system #1 |
2 April, 2026 | |||
| master | Fix more texture system bugs |
2 April, 2026 | |||
| r26446 | master | Fix sporadic build errors |
1 April, 2026 | ||
| r26445 | master | Fix a cause of white weapon textures |
1 April, 2026 | ||
| r26444 | master | Addendum to 18a5fb9 |
31 March, 2026 | ||
| master | Add some logging to texture stuff |
31 March, 2026 | |||
| master | More 'white textures' fixes #3 |
31 March, 2026 | |||
| master | More 'white textures' fixes #2 |
31 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11620.152 ... |
31 March, 2026 | |||
| r26439 | master | Update client en_US pot [ci skip] |
30 March, 2026 | ||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11620.152 ... |
29 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11620.152 ... |
27 March, 2026 | |||
| master | More 'white textures' fixes #1 |
30 March, 2026 | |||
| r26435 | master | 'Fix' top 3 crash (SA 0x000DFE92) that is a result of audio file mods |
25 March, 2026 | ||
| master | Fix SA crash @ 0x003F5A3A (Out of video mem). This class of crashes is referred to in more detail in prior commit 0d8ff91. |
25 March, 2026 | |||
| master | Addendum to 3fa6881 |
25 March, 2026 | |||
| master | Fix script-managed TXD parent chain, refcount, and cross-model texture isolation. Even more neccesasry after 3a98f71. |
25 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11620.152 ... |
25 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11620.152 ... |
25 March, 2026 | |||
| master | Fix script-managed TXDs causing white textures and cross-model texture mixing |
25 March, 2026 | |||
| master | Fix white skin textures bug introduced by af6898f |
25 March, 2026 | |||
| r26427 | master | Fix engineLoadDFF rejecting valid DFF files (#4764) |
23 March, 2026 | ||
| master | Fix sporadic build failure |
23 March, 2026 | |||
| master | Update client en_US pot [ci skip] |
23 March, 2026 | |||
| master | Fix old, common SA crash (0x0013388e) It happens at CEntity::CreateEffects @ "parent = RoadsignAtomic->object.object.parent;" |
20 March, 2026 | |||
| master | Fix some causes of U01 error |
20 March, 2026 | |||
| master | Preparations for U01 troubleshooting/auto-resolution |
20 March, 2026 | |||
| master | Update client en_US pot [ci skip] |
16 March, 2026 | |||
| master | eliability improvements for loader, launch, updater, and registry utilities (Partially based on 1.7's improvements). Fixes various underlying causes of CL16 error, and builds on U01 error fixes (c15736e, 4200137) |
24 March, 2026 | |||
| master | Fix SA crash at 0x00205173 Triggered by using setElementPosition(source, getElementPosition(source)) on ped right after ped is hit by some object |
24 March, 2026 | |||
| master | Addendum to e08ee9d & d5496d9 |
23 March, 2026 | |||
| master | Addendum to e08ee9d ("Fix old SA crash @ 0x000F0EBA (CAEStaticChannel::SetAudioBuffer") to cover more of its mechanisms |
23 March, 2026 | |||
| master | Fix old SA crsah @ 0x000F0EBA (CAEStaticChannel::SetAudioBuffer) |
23 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11612.150 ... |
23 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37111.16 Build Tools 2026: 18.4.11612.150 ... |
23 March, 2026 | |||
| r26413 | master | Fix white textures on LOD buildings by walking frames too Some SA models stick their textures on RwFrame nodes instead of atomics. We only looked at atomics, so those textures never got ... |
16 March, 2026 | ||
| master | Fix texture callback to walk TXD parents instead of just the first match OnMY_FindTextureCB (reimplementation) used to give up after checking only the current TXD dictionary. If the texture lived in a parent TXD (which is how ... |
16 March, 2026 | |||
| master | Addendum to 04a31ac: Ensure no dialog/dump when debugger is attached, but the opposite on debug builds without debugger attached. It wasn't working right, this is the only way apparently. |
15 March, 2026 | |||
| master | Addendum to 5bda91a & d566de5, 9acfad8: Don't interfere with breakpoint debugging, but still generate a freeze .dmp |
15 March, 2026 | |||
| master | Addendum to d566de5: Re-enable freeze watchdog for Debug builds |
15 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37027.9 Build Tools 2026: 18.4.11605.240 ... |
15 March, 2026 | |||
| r26407 | master | Addendum to af6898f ("Fix shared cause of left-over white textures bug on vehicle parts, and world LOD's") |
13 March, 2026 | ||
| r26406 | master | Fix shared cause of left-over white textures bug on vehicle parts, and world LOD's |
13 March, 2026 | ||
| master | clang fix |
13 March, 2026 | |||
| master | Addendum to aabcfd8 (Fix build) |
13 March, 2026 | |||
| master | Fix the component list doesn't change after replacing the model (#4689) Fixes #4130 & #3142 |
13 March, 2026 | |||
| master | Addendum to afe8ad5 ("Expand TXD pool from 5,000 to 32,768 slots"). Breaking the TXD limits required some prior addendums, but this one is a crash vector. |
13 March, 2026 | |||
| master | Fix white textures on vanilla world items with isolated TXDs AllocateIsolatedTxdForVanillaModel created the child TXD with a non-blocking parent request, leaving usParentIndex at 0xFFFF until ... |
13 March, 2026 | |||
| master | Addendum #5 to d413e81: Fix additional cause of 'white textures' |
13 March, 2026 | |||
| master | Fix replacement tracking state leak causing white textures. Just one line, but quite impactful. In `GetModelTexturesInfo`, `usedInModelIds` mapping is temporarily cleared to safely read dict states. A `restoreState()` callback is normally ... |
13 March, 2026 | |||
| master | Addendum to dfb451b |
13 March, 2026 | |||
| master | Addendum to 0622886 ("Fix ped skin texture mixing") |
13 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37027.9 Build Tools 2026: 18.4.11605.240 ... |
13 March, 2026 |