Rev Author Branch Log Message Date SHA
r26769
Avatar Federico Romero
master Fix getElementRadius returning false for buildings (#5138)
#### Summary
getElementRadius's type switch never had a case for buildings; it fell
...
2 August, 2026
Avatar Federico Romero
master Fix testSphereAgainstWorld returning nil hitElement for buildings (#5140)
#### Summary
Fixes `hitElement` returning nil when `testSphereAgainstWorld` (and
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2 August, 2026
Avatar Dutchman101
master Improve resource startup/shutdown handling and fix some edge cases in the checksum pipeline (#5135)
A cleanup pass on how the server deals with resources that fail to
start, plus some improvements to how file checksums are handled and a
...
2 August, 2026
Avatar Federico Romero
master Fix jump and climb ignoring setElementCollidableWith (#5095)
#### Summary
Jump and climb detection now respects setElementCollidableWith.
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2 August, 2026
Avatar Batuhan Tonga
master Fix onMarkerHit not firing in interiors (#5018) (#5020)
#### Summary
Fixed `onMarkerHit` not firing in interiors when a geometric collision
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2 August, 2026
Avatar Federico Romero
master Fix custom partial animations from custom IFP banks staying rigid (#5128)
#### Summary
Fixes custom partial animations played straight from a custom IFP bank
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2 August, 2026