| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26689 | master | Loader: log premature GTA process exit before loading screen (#4995) Previously when GTA exited before the loading screen appeared, the loader logged nothing and returned code 1 silently. ... |
3 July, 2026 | ||
| master | Use RtlGetVersion() instead of VerifyVersionInfo() to bypass the manifest compatibility shim (SharedUtil::IsWindows10OrGreater) (#4998) Fixes W10 check issue on server introduced by e0d8ccd |
3 July, 2026 | |||
| master | Upgrade freetype to latest 2.14.3 (#4943) #### Summary ... |
3 July, 2026 | |||
| master | Fix attached entities staying too bright (#4984) #### Summary `CObject::PreRender` only recalculates an entity's contact-surface ... |
3 July, 2026 | |||
| master | Fix aim pose desync when a weapon is given while the aim/fire button is held (#4972) #### Summary `CNetAPI::WritePlayerPuresync` now clears the aim/fire ... |
3 July, 2026 | |||
| master | Fix warpPedIntoVehicle desync right after createVehicle (#4979) #### Summary Fixes two related problems with `warpPedIntoVehicle`: ... |
3 July, 2026 | |||
| master | Fix getVehicleDummyPosition returning 0,0,0 for the second exhaust (#4949) #### Summary Most vehicle models don't have an `exhaust_second` dummy, so the game ... |
3 July, 2026 | |||
| master | Fix building light and corona flicker on non-fog to FOGGY_SF weather blend (#4994) #### Summary Eliminates the remaining per-clock-second flicker of building lights, ... |
3 July, 2026 | |||
| master | Fix neon texture rendering regression (#4996) #### Summary Restores the original `ALPHAREF=100` value in ... |
3 July, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37411.7 Build Tools 2026: 18.7.11925.98 ... |
3 July, 2026 |