| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26406 | master | Fix shared cause of left-over white textures bug on vehicle parts, and world LOD's |
13 March, 2026 | ||
| master | clang fix |
13 March, 2026 | |||
| master | Addendum to aabcfd8 (Fix build) |
13 March, 2026 | |||
| master | Fix the component list doesn't change after replacing the model (#4689) Fixes #4130 & #3142 |
13 March, 2026 | |||
| master | Addendum to afe8ad5 ("Expand TXD pool from 5,000 to 32,768 slots"). Breaking the TXD limits required some prior addendums, but this one is a crash vector. |
13 March, 2026 | |||
| master | Fix white textures on vanilla world items with isolated TXDs AllocateIsolatedTxdForVanillaModel created the child TXD with a non-blocking parent request, leaving usParentIndex at 0xFFFF until ... |
13 March, 2026 | |||
| master | Addendum #5 to d413e81: Fix additional cause of 'white textures' |
13 March, 2026 | |||
| master | Fix replacement tracking state leak causing white textures. Just one line, but quite impactful. In `GetModelTexturesInfo`, `usedInModelIds` mapping is temporarily cleared to safely read dict states. A `restoreState()` callback is normally ... |
13 March, 2026 | |||
| master | Addendum to dfb451b |
13 March, 2026 | |||
| master | Addendum to 0622886 ("Fix ped skin texture mixing") |
13 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37027.9 Build Tools 2026: 18.4.11605.240 ... |
13 March, 2026 |