Rev Author Branch Log Message Date SHA
r26209
Avatar Dutchman101
master Addendum #2 to ce261e3 (White textures bug fix)
7 February, 2026
Avatar Dutchman101
master Update CEF to 144.0.13+g9f739aa+chromium-144.0.7559.133
7 February, 2026
Avatar Dutchman101
master Addendum to ce261e3 (White textures bug fix)
7 February, 2026
Avatar MTABot
master Visual Studio Update
Build Tools 2022: 17.14.36915.13
Build Tools 2026: 18.2.11415.280
...
7 February, 2026
Avatar Dutchman101
master Correct asm of vehicle dummy hooks in multiplayer_sa (straight up mistakes)
Avoid crashing on some 'bad' models or dummy initialization race conditions (GTA/MTA)
Prepare for further manipulation of 'GTA-side vehicles' (not managed by MTA or its pools) for MTA feature development - run into less immediate obstacles that would lead to crashes and various odd bugs
...
7 February, 2026
Avatar Dutchman101
master Fix pool entity bugs introduced in 44ae6e7
7 February, 2026
Avatar Dutchman101
master Fix a cause of "white textures" bug
7 February, 2026
Avatar Dutchman101
master Fix CProxyDirect3DEffect crash when underlying D3D9 effect becomes invalid
Some systems use d3d9on12 (Windows D3D9 to D3D12 translation layer) even in DX9 games like MTA,
which can fail internally, leaving effect objects in an invalid state. When the proxy
...
7 February, 2026
Avatar Dutchman101
master Fix SA crash @ 0x00352BA7 (Out of video mem) similarly to how i fixed 0x003C91CC, MTA's #1 crash, earlier.
For details of "earlier", see the comment https://github.com/multitheftauto/mtasa-blue/issues/3840#issuecomment-3736738172 or CrashFix_Misc38
7 February, 2026
Avatar Dutchman101
master clang fix
7 February, 2026
Avatar Dutchman101
master Add missing file from 44ae6e7
7 February, 2026
Avatar Dutchman101
master D3D-proxy system improvements: fix state cache corruption, vtable crashes, and device-loss recovery
Fix graphics corruption and crashes in the D3D9 proxy layer.
Architecture: Route state-mutating operations through the proxy instead of the raw device. Previously, some stuff received the raw device pointer and bypassed the proxy's state cache entirely. Now OnDirect3DDeviceCreate passes the proxy to all subsystems (CGraphics, batchers, render item managers)), and event handlers use a dual-pointer pattern: pDevice for draw calls, pStateDevice for state changes. This ensures the proxy's shadow cache stays synced with actual GPU state.
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7 February, 2026
Avatar FileEX
master Fix fake freeze crash when debugging (#4685)
7 February, 2026
Avatar Dutchman101
master Fix crash at 0x003C51B9 in RpHAnimIDGetIndex for peds with missing animation hierarchy
7 February, 2026
Avatar Dutchman101
master Addendum to a87d5d9 to make it actually work
6 February, 2026
Avatar Dutchman101
master Fix rise in SA crash 0x003ECABB (introduced by 7b13527)
6 February, 2026
Avatar Dutchman101
master Fix heap corruption crash from too early TXD destruction
6 February, 2026
Avatar Dutchman101
master Fix crash in TXD texture map cache rebuild with corrupted bucket list
During MergeCachedTxdTextureMap cache invalidation, calling .clear() on
std::unordered_map with corrupted internal state leads to crash.
6 February, 2026
Avatar Dutchman101
master Fix heap corruption (0xC0000374) crash during shutdown in texture replacement cleanup
During CElementDeleter::DoDeleteAll(), CClientTXD and CClientDFF destructors
ran full RenderWare cleanup in arbitrary order, accessing TXD pool slots and
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6 February, 2026
Avatar Dutchman101
master Addendum #3 to ce261e3 (White textures bug fix)
7 February, 2026