| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26183 | master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
3 February, 2026 | ||
| master | Addendum to 0622886 |
2 February, 2026 | |||
| master | Fix ped skin texture mixing by storing parent ID for cloned ped models MakePedModel didnt set m_dwParentID, causing GetParentID() to return 0, making it go past TXD isolation in ModelInfoTXDAddTextures. It led to texture name collisions when multiple custom peds share the same TXD slot. ... |
2 February, 2026 | |||
| master | clang fix for 4864b0d |
2 February, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
1 February, 2026 | |||
| master | Implement `getResources` on client side (#4542) This PR enables the usage of the `getResources()` function on the client side as well. ... |
27 January, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
30 January, 2026 | |||
| master | Fix model ref counting imbalance causing bugged deallocation FullyReleaseModel() called RemoveRef() with default bRemoveExtraGTARef=false, which only decremented MTA's m_dwReferences but left GTA's usNumberOfRefs ... |
26 January, 2026 | |||
| master | New Crowdin updates (PR #4665) |
30 January, 2026 | |||
| master | Fix disconnect/quit crash |
26 January, 2026 | |||
| master | Fix server build on RHEL/Fedora with `mysql-devel` package (PR #4672) |
29 January, 2026 | |||
| master | Add TXD texture map caching with invalidation (Performance optimization): Cache per-TXD-slot texture name lookups to avoid repeated iteration of RwTexDictionary linked lists. Parent TXDs benefit most as they're ... |
28 January, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
26 January, 2026 | |||
| master | add `.clang-tidy` for in-editor feedback (#4667) #### Summary ... |
26 January, 2026 | |||
| master | Optimize model info lookup in texture reapply path. Reduce overhead when models are filtered out early by the TXD ID check |
28 January, 2026 | |||
| master | Run clang-format on every push (#4668) `clang-format` succeeding is required, and this was blocking pull requests to the build system from being merged without a bypass. |
26 January, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.36915.13 Build Tools 2026: 18.2.11415.280 ... |
28 January, 2026 | |||
| master | Update client en_US pot [ci skip] |
26 January, 2026 | |||
| master | Addendum to 188ce44: Fix texture mixing bug where replacements applied during TXD reapply went around isolation checks, causing textures to be applied to shared ... |
28 January, 2026 | |||
| master | Addendum to 8a6e73a (clang format) |
25 January, 2026 | |||
| master | Fix texture mixing between engineRequestModel clones Refactor isolated TXD system from shared-per-parent to per-model slots. Previously, clones sharing a parent TXD would share one isolated TXD slot, ... |
27 January, 2026 | |||
| master | Fix compiler warnings and (type) safety issues across codebase. Modernized & improved a lot of code. • Add explicit static_cast for narrowing conversions • Replace reinterpret_cast on function pointers with memcpy (fixes UB) ... |
25 January, 2026 | |||
| master | clang fix |
5 February, 2026 | |||
| master | Fix more ways for freezes to occur on file access (Recent fixes didnt cover all of it) |
5 February, 2026 | |||
| master | Fix old SA crash at 0x0000F64C (0x40F64C) with .col files that have corrupted, or missing, shadow vertex mesh data (which is optional in COL format) |
5 February, 2026 | |||
| master | Addendum to 290e554: Fix crash "at" 0x00000000 (No module info in dialog) |
5 February, 2026 | |||
| master | Fix textures shutdown crash (0x000C9A95) |
5 February, 2026 | |||
| master | Fix crash from dangling pool pointers when GTA streams out entities. Most relevant for big/total conversion maps. When GTA:SA's streaming system destroys entities (like: during TP), the pool slots were left with stale pEntity and ... |
4 February, 2026 | |||
| master | Fix `showmemstat` crash when using in main menu (#4678) |
4 February, 2026 | |||
| master | Fix clothes cache memory leak on reconnect/disconnect (This never worked before) |
4 February, 2026 | |||
| master | Addendum to last (clang-format) |
4 February, 2026 | |||
| master | Fix clothes cache mem leaks |
4 February, 2026 | |||
| master | Fix D3D texture VRAM leak Master textures with leaked copies didnt get destroyed, leading D3D textures to accumulate after each /reconnect Now, under the rewritten textures system, the cleanup is much better than ever before in mTA. Memory used by textures is typically cleared for the full 100% across sessions. ... |
4 February, 2026 | |||
| master | Fix SA crash at 0x003336AE |
4 February, 2026 | |||
| master | Fix SA crash at 0x00331A4E |
4 February, 2026 | |||
| master | Fix SA crash at 0x0116C9C5 |
4 February, 2026 | |||
| master | Addendum #2 to 0622886 (And fix other engineRequest• related issues) |
4 February, 2026 |