Rev Author Branch Log Message Date SHA
r23820
Avatar Dutchman101
1.7 clang fix
7 February, 2026
Avatar Dutchman101
1.7 Add missing file from 9c28883
7 February, 2026
Avatar Dutchman101
1.7 clang fix (Addendum to 9c28883)
7 February, 2026
Avatar Dutchman101
1.7 D3D-proxy system improvements: fix state cache corruption, vtable crashes, and device-loss recovery
Fix graphics corruption and crashes in the D3D9 proxy layer.
Architecture: Route state-mutating operations through the proxy instead of the raw device. Previously, some stuff received the raw device pointer and bypassed the proxy's state cache entirely. Now OnDirect3DDeviceCreate passes the proxy to all subsystems (CGraphics, batchers, render item managers)), and event handlers use a dual-pointer pattern: pDevice for draw calls, pStateDevice for state changes. This ensures the proxy's shadow cache stays synced with actual GPU state.
...
7 February, 2026
Avatar FileEX
1.7 Fix fake freeze crash when debugging (#4685)
7 February, 2026
Avatar Dutchman101
1.7 Fix crash at 0x003C51B9 in RpHAnimIDGetIndex for peds with missing animation hierarchy
7 February, 2026
r23814
Avatar Dutchman101
1.7 Addendum to ceb06d7 to make it actually work
6 February, 2026
r23813
Avatar Dutchman101
1.7 Fix rise in SA crash 0x003ECABB (introduced by 2c759fd)
6 February, 2026
r23812
Avatar Dutchman101
1.7 Fix heap corruption crash from too early TXD destruction
6 February, 2026
r23811
Avatar Dutchman101
1.7 Fix crash in TXD texture map cache rebuild with corrupted bucket list
During MergeCachedTxdTextureMap cache invalidation, calling .clear() on
std::unordered_map with corrupted internal state leads to crash.
6 February, 2026
r23810
Avatar Dutchman101
1.7 Fix heap corruption (0xC0000374) crash during shutdown in texture replacement cleanup
During CElementDeleter::DoDeleteAll(), CClientTXD and CClientDFF destructors
ran full RenderWare cleanup in arbitrary order, accessing TXD pool slots and
...
6 February, 2026
Avatar Dutchman101
1.7 clang fix
6 February, 2026
r23808
Avatar Dutchman101
1.7 Crash handler: Disable debug output during stack overflow handling (avoid recursion from Crash handler itself in stacktrace)
6 February, 2026
Avatar Dutchman101
1.7 Addendum #2 to 6899730
6 February, 2026
r23806
Avatar Dutchman101
1.7 Addendum to 6899730
6 February, 2026
r23805
Avatar Dutchman101
1.7 clang fix
5 February, 2026
Avatar Dutchman101
1.7 Fix more ways for freezes to occur on file access (Recent fixes didnt cover all of it)
5 February, 2026
Avatar Dutchman101
1.7 Fix old SA crash at 0x0000F64C (0x40F64C) with .col files that have corrupted, or missing, shadow vertex mesh data (which is optional in COL format)
5 February, 2026
Avatar Dutchman101
1.7 Addendum to 6899730: Fix crash "at" 0x00000000 (No module info in dialog)
5 February, 2026
Avatar Dutchman101
1.7 Fix textures shutdown crash (0x000C9A95)
5 February, 2026
Avatar Dutchman101
1.7 Fix crash from dangling pool pointers when GTA streams out entities. Most relevant for big/total conversion maps.
When GTA:SA's streaming system destroys entities (like: during
TP), the pool slots were left with stale pEntity and
...
4 February, 2026
Avatar Xenius97
1.7 Fix `showmemstat` crash when using in main menu (#4678)
4 February, 2026
r23798
Avatar Dutchman101
1.7 Fix clothes cache memory leak on reconnect/disconnect (This never worked before)
4 February, 2026