Rev Author Branch Log Message Date SHA
r23911
Avatar Dutchman101
1.7 Addendum to a5d76c0 ("Fix old, popular SA crash @ 0x001A5735") as it didn't fix all cases
17 February, 2026
Avatar Dutchman101
1.7 Fix new texture mixing cases (introduced by d9974ee)
17 February, 2026
Avatar Dutchman101
1.7 Fix UpdateIplEntrysPointers corrupting NULL entries and RemoveAllWithBackup missing expanded pool slots
Fix two bugs in CBuildingsPoolSA:
• UpdateIplEntrysPointers: skip NULL entries instead of blindly applying the
...
17 February, 2026
Avatar Dutchman101
1.7 Fix crash in CModelInfoSA::SetTextureDictionaryID
17 February, 2026
Avatar Dutchman101
1.7 Addendum to 5bf4614 ("Fix crash in CEntitySAInterface::GetBoundRect_") to fix remaining cases
17 February, 2026
r23906
Avatar Dutchman101
1.7 Fix SA crash at 0x00154918 (Similar/related to the fixes of crash offset 0x00154244 from 81d4c12, 638fcc9, 66eba7a)
17 February, 2026
Avatar Dutchman101
1.7 Fix SA crash @ 0x00352905 (Out of video mem) similarly to how i fixed 0x003C91CC, MTA's #1 crash, earlier.
For details of "earlier", see the closing comment at https://github.com/multitheftauto/mtasa-blue/issues/3840#issuecomment-3736738172 or CrashFix_Misc38
Note: this was the next problem after this month's similar fix from d84d1b2. It's not ruled out that there will be a couple follow ups, depending on crash trends of where out of VMEM-users crash on next.
17 February, 2026
Avatar Dutchman101
1.7 Addendum to 81d4c12 ("Fix variant of SA crash @ 0x00154244")
17 February, 2026
Avatar Dutchman101
1.7 Addendum to a92f5cc ("Fix handling related crash") to fix left-over crashes.
Scenario appears to be related to engineRequestModel vehicles.
17 February, 2026
Avatar Dutchman101
1.7 Fix performance degradation from "Performance optimizations" yesterday
17 February, 2026
Avatar Dutchman101
1.7 Addendum to 2f9831f & c8e8c6e (Lua table crashes)
17 February, 2026
r23900
Avatar Dutchman101
1.7 Performance optimization round #3 (texture/shader system)
16 February, 2026
r23899
Avatar Dutchman101
1.7 Performance optimization round #2 (texture/shader system)
16 February, 2026
r23898
Avatar Dutchman101
1.7 Performance optimization round #1 (texture/shader system)
16 February, 2026
Avatar Dutchman101
1.7 Fix variant of SA crash @ 0x00154244
16 February, 2026
r23896
Avatar Dutchman101
1.7 Fix textures crash #2
16 February, 2026
Avatar Dutchman101
1.7 Fix textures crash #1
16 February, 2026
Avatar Dutchman101
1.7 (t)
16 February, 2026
Avatar Dutchman101
1.7 Addendum to 67035df
16 February, 2026
Avatar Dutchman101
1.7 Fix most d3d9.dll crashes in MTA, and improve the handling of interference from recording overlays and such (Avoids crash where possible)
16 February, 2026
r23891
Avatar Dutchman101
1.7 Fix crash in CClientPed::GetMovementState
16 February, 2026
Avatar Dutchman101
1.7 Fix IFP related crashes
16 February, 2026
Avatar Dutchman101
1.7 Fix handling related crash
16 February, 2026
r23888
Avatar Dutchman101
1.7 Addendum to 2f9831f: Fix similar bugs
16 February, 2026
Avatar Dutchman101
1.7 Fix client.dll crash (Lua table bug exposed by sending large events to client; crash when the bitstream runs out of data mid-deserialization and a failed read leaves m_iType as uninitialized stack garbage)
16 February, 2026
Avatar Dutchman101
1.7 Fix common ped related crash (client.dll @ 0x0007F9CB as of r23881)
16 February, 2026
r23885
Avatar Dutchman101
1.7 Fix SVG crashes (client.dll)
16 February, 2026
Avatar Dutchman101
1.7 Fix crash in CEntitySAInterface::GetBoundRect_
16 February, 2026
Avatar Dutchman101
1.7 Fix crash in AddVehicleTxdFallback
16 February, 2026
r23882
Avatar Dutchman101
1.7 • Fix crash in building removal after IPL streaming (streaming out an IPL sector)
• Attach pointer lifetime to actual entity lifetime, preventing leaked
tracking refs from building up across IPL stream cycles.
16 February, 2026