| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r24052 | 1.7 | Temp revert 8bde73b ("Fix batched resource checksum mismatches") for version management purposes. The pre-commit stage needs its own build number for stability tracking, because the commit warrants further under-the-hood net changes. We'll make a build without either of these first. |
7 April, 2026 | ||
| 1.7 | Fix 2 txd memory leaks |
7 April, 2026 | |||
| 1.7 | Fix batched resource checksum mismatches |
7 April, 2026 | |||
| 1.7 | Fix texture replacement ref leaks, silent drops, and white texture regressions • SetTextureDictionaryID: transfer entity refs on the field-only path for unloaded models without geom, preventing TXD ref count underflow ... |
7 April, 2026 | |||
| 1.7 | Fix streamer bug where objects can constantly stream in and out (#4744) #### Summary Fixes https://github.com/multitheftauto/mtasa-blue/issues/4743 ... |
7 April, 2026 | |||
| r24047 | 1.7 | Fix TXD ref count underflow and leak in script parent reparenting and vehicle dummy reset |
7 April, 2026 | ||
| r24046 | 1.7 | Run clang-format.ps1 |
7 April, 2026 | ||
| 1.7 | Fix remaining TXD ref count underflows in texture replacing error/cleanup paths SetTextureDictionaryID removes usNumberOfRefs + (pRwObject ? 1 : 0) refs from the old TXD. If a model gained refs after its TXD assignment, the ... |
7 April, 2026 | |||
| r24044 | 1.7 | Fix TXD ref count underflows in texture replacing Add missing pre-AddRef blocks before SetTextureDictionaryID calls that would otherwise subtract refs the source TXD never received, ... |
7 April, 2026 | ||
| r24043 | 1.7 | Fix some remaining causes of white texture bug #2 |
6 April, 2026 | ||
| r24042 | 1.7 | Fix some remaining cases of white textuure bug |
6 April, 2026 | ||
| 1.7 | Fix more issues that can lead MTA Server crash-handler to not handle crashes (result: no dump) |
6 April, 2026 | |||
| 1.7 | Fix some more MTA server crash handler issues: • Use delete[] instead of delete for char array in CExceptionInformation_Impl destructor • Use nothrow new with null check in HandleExceptionGlobal to avoid throwing when heap is corrupt ... |
6 April, 2026 | |||
| 1.7 | Fix 3 texture replacement bugs causing white textures and infinite retry cycling |
6 April, 2026 | |||
| 1.7 | Addendum to a8157cf |
6 April, 2026 | |||
| 1.7 | Fix MTA server crash handler itself crashing (secondary crash, so dumps would be useless) |
6 April, 2026 | |||
| r24036 | 1.7 | Fix causes of linked list corruption (responsible for various SA crashes) |
6 April, 2026 | ||
| r24035 | 1.7 | Addendum to 17c196d: Prevent freeze on game sound mods that would've previously crashed. There was a subcategory of modpacks that were so broken they'd freeze (initial fix provided relief to some). |
4 April, 2026 | ||
| r24034 | 1.7 | Fix sniper bullet sync on maximum bandwidth reduction (#4763) |
4 April, 2026 | ||
| r24033 | 1.7m | Addendum to bbcc4f8 |
4 April, 2026 |