| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26769 | master | Fix getElementRadius returning false for buildings (#5138) #### Summary getElementRadius's type switch never had a case for buildings; it fell ... |
2 August, 2026 | ||
| master | Fix testSphereAgainstWorld returning nil hitElement for buildings (#5140) #### Summary Fixes `hitElement` returning nil when `testSphereAgainstWorld` (and ... |
2 August, 2026 | |||
| master | Improve resource startup/shutdown handling and fix some edge cases in the checksum pipeline (#5135) A cleanup pass on how the server deals with resources that fail to start, plus some improvements to how file checksums are handled and a ... |
2 August, 2026 | |||
| master | Fix jump and climb ignoring setElementCollidableWith (#5095) #### Summary Jump and climb detection now respects setElementCollidableWith. ... |
2 August, 2026 | |||
| master | Fix onMarkerHit not firing in interiors (#5018) (#5020) #### Summary Fixed `onMarkerHit` not firing in interiors when a geometric collision ... |
2 August, 2026 | |||
| master | Fix custom partial animations from custom IFP banks staying rigid (#5128) #### Summary Fixes custom partial animations played straight from a custom IFP bank ... |
2 August, 2026 |