| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r26413 | master | Addendum to 5bda91a & d566de5, 9acfad8: Don't interfere with breakpoint debugging, but still generate a freeze .dmp |
15 March, 2026 | ||
| master | Addendum to d566de5: Re-enable freeze watchdog for Debug builds |
15 March, 2026 | |||
| master | Visual Studio Update Build Tools 2022: 17.14.37027.9 Build Tools 2026: 18.4.11605.240 ... |
15 March, 2026 | |||
| master | Fix white textures on LOD buildings by walking frames too Some SA models stick their textures on RwFrame nodes instead of atomics. We only looked at atomics, so those textures never got ... |
16 March, 2026 | |||
| master | Fix texture callback to walk TXD parents instead of just the first match OnMY_FindTextureCB (reimplementation) used to give up after checking only the current TXD dictionary. If the texture lived in a parent TXD (which is how ... |
16 March, 2026 | |||
| master | Addendum to 04a31ac: Ensure no dialog/dump when debugger is attached, but the opposite on debug builds without debugger attached. It wasn't working right, this is the only way apparently. |
15 March, 2026 |