Rev Author Branch Log Message Date SHA
r23837
Avatar Dutchman101
1.7 Changed texture pool pressure handling from hard denial to warning-and-continue.
Real, persistent pool exhaustion is then still caught by GetFreeTextureDictonarySlot() returning -1.
Also added missing MarkIsolationDenied() to the real exhaustion path to avoid wasting attemps on the pending replacement retry mechanism.
8 February, 2026
Avatar Dutchman101
1.7 Fix SA crash @ 0x00331AB5: GetNumRefs on freed TXD pool slot
/reconnect can leave a model's usTextureDictionary pointing at a
freed isolated TXD slot. GetModelTexturesInfo then calls RequestModel on
...
8 February, 2026