| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r23805 | 1.7 | clang fix |
5 February, 2026 | ||
| 1.7 | Fix more ways for freezes to occur on file access (Recent fixes didnt cover all of it) |
5 February, 2026 | |||
| 1.7 | Fix old SA crash at 0x0000F64C (0x40F64C) with .col files that have corrupted, or missing, shadow vertex mesh data (which is optional in COL format) |
5 February, 2026 | |||
| 1.7 | Addendum to 6899730: Fix crash "at" 0x00000000 (No module info in dialog) |
5 February, 2026 | |||
| 1.7 | Fix textures shutdown crash (0x000C9A95) |
5 February, 2026 | |||
| 1.7 | Fix crash from dangling pool pointers when GTA streams out entities. Most relevant for big/total conversion maps. When GTA:SA's streaming system destroys entities (like: during TP), the pool slots were left with stale pEntity and ... |
4 February, 2026 | |||
| 1.7 | Fix `showmemstat` crash when using in main menu (#4678) |
4 February, 2026 |