| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r23722 | 1.7 | Addendum to b88246a |
10 January, 2026 | ||
| 1.7 | Fix SA crash @ 0x000C4BB0 (or at the very least recently introduced causes, making it happen more frequently) |
10 January, 2026 | |||
| 1.7 | Add more logging to GetGamePath |
10 January, 2026 | |||
| r23719 | 1.7 | Fix freeze in CRenderWareSA::TxdForceUnload |
10 January, 2026 | ||
| r23718 | 1.7 | Texture system optimizations |
10 January, 2026 | ||
| r23717 | 1.7 | Fix GUI freeze and performance issues with gridlist |
10 January, 2026 | ||
| r23716 | 1.7 | Addendum to e22163f: Fix last cases of SBO crash exit (which was only deferred on last patch) |
10 January, 2026 | ||
| r23715 | 1.7 | Texture system: Crash site test and various performance fixes. For the removed, heavy, checks: Any crash reports collected will be traced and evaluated (Re-add check, but prefer fixing root cause). But it looks good though and may not/rarely even crash, the code was quite paranoid by design. |
8 January, 2026 | ||
| r23714 | 1.7 | Various texture system improvements, including fix for cases of "invisible world textures" |
8 January, 2026 | ||
| r23713 | 1.7 | Memory safety, crash, and SBO fixes |
8 January, 2026 | ||
| r23711 | 1.7 | Update crash handler to handle & dump 0xC0000374 and 0xC0000409 crash exits This is a fully functional handler for these types of crashes, despite Windows API having it severely limited to bricked/blocked, my implementation found workarounds to achieve the following: • Full crash dump for fastfail exceptions ... |
6 January, 2026 | ||
| 1.7 | Fix SBO in CKeyBinds |
6 January, 2026 | |||
| 1.7 | [1.6] Push ALL changes from our temporary mtasa-blue repo to GitHub's mtasa-blue This covers all development activity during the period between Dec 8, 2025 and Jan 6, 2026. Changes pushed have already been making it into our nightly builds, as we had wired up build server to the alternative Git repository. ... |
6 January, 2026 | |||
| r23663 | 1.7 | Fix main menu refresh rate |
8 December, 2025 |