| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r14489 | 1.5.7 | Add possibility to modify vehicle components scale (#361) • Initial version of vehicle component scale modifications ... |
22 September, 2018 | ||
| 1.5.7 | fix typo |
22 September, 2018 | |||
| 1.5.7 | Add a few guiComboBox functions (#280) int guiComboBoxGetItemCount(element theElement) bool guiComboBoxSetOpen(element theElement, bool state) ... |
22 September, 2018 | |||
| r14485 | 1.5.7 | Suppress extra error when calling missing function Fixes #427 Thanks to @LuXorioN96 for tracking down the exact location of this bug |
22 September, 2018 | ||
| 1.5.7 | Fix memory leak when CLuaArgument::ReadFromBitStream returns false |
22 September, 2018 | |||
| r14478 | 1.5.7 | Update bug_report.md |
21 September, 2018 | ||
| 1.5.7 | Update bug_report.md |
21 September, 2018 | |||
| 1.5.7 | Update bug_report.md |
21 September, 2018 | |||
| 1.5.7 | Update feature_request.md |
21 September, 2018 | |||
| 1.5.7 | issue #392, allow to switch weapons while being attached to vehicle (#533) • test 1 ... |
21 September, 2018 | |||
| r14414 | 1.5.7 | Eventually abort reading from a bitstream in CLuaArgument::ReadFromBitStream |
21 September, 2018 | ||
| r14413 | 1.5.7 | Revert "Properly abort reading from a bitstream in CLuaArgument::ReadFromBitStream" This reverts commit 7fabb157f474f75e2e05a109824aa52145701ec8. |
21 September, 2018 | ||
| 1.5.7 | Potentional fix for CAnimBlendAssocGroupSA::GetGroupID crash This crash comes from either CAnimManagerSA::AddAnimation or CAnimManagerSA::ddAnimationAndSync. The problem is that the group ID is out of range (more than 138). When the crash happens, the value of m_pInterface is either 0x50 or 0xA0 of CAnimBlendAssocGroupSA, always. It happens on servers that do not even use IFP animations at all. The problem with group ID or anim ID corruption already existed, and it has increased during pre-ifp. The crash count is not high for this offset (0x1dc3) on 14334 onwards but nonetheless, this workaround will check the group id, if it's out of range it will log it and switch to idle animation. Once we have the logs, we can use it to reproduce the problem. |
21 September, 2018 | |||
| 1.5.7 | Rename security-report.md to security_report.md |
20 September, 2018 | |||
| 1.5.7 | Update bug_report.md |
20 September, 2018 | |||
| r14409 | 1.5.7 | Properly abort reading from a bitstream in CLuaArgument::ReadFromBitStream |
20 September, 2018 | ||
| 1.5.7 | Fix typo in previous commit |
20 September, 2018 | |||
| 1.5.7 | Always validate result of CLuaArgument(s)::ReadFromBitStream Removed dangerous constructor for CLuaArgument(s) |
20 September, 2018 | |||
| r14406 | 1.5.7 | Validate string size read from bitstreams in CLuaArgument parsing Validate max element data name length |
20 September, 2018 | ||
| r14405 | 1.5.7 | Ability to pass vectors and matrices to shaders (#391) • DxSetShaderValue: ability to pass vectors and matrices ... |
19 September, 2018 | ||
| 1.5.7 | Skimmer high fps fix (#433) |
19 September, 2018 | |||
| r14403 | 1.5.7 | Add possiblity to change vehicle model dummies positions (#390) • Initial version of model dummies altering functionality. ... |
19 September, 2018 | ||
| 1.5.7 | Added option to create shader from raw data (#441) |
18 September, 2018 | |||
| r14401 | 1.5.7 | Move some luadefs into proper sections (#360) |
18 September, 2018 |