| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r7616 | 1.5.1 | Added UsingDepthBuffer flag to dxGetStatus to indicate something is using the readable depth buffer. When true, onClientHUDRender dxDrawImage shaders (with ZEnable = true) will not be obscured by world geometry after: 1) dxSetRenderTarget is called, OR 2) dxDrawImage is called with a shader that uses the readable depth buffer |
11 November, 2015 | ||
| 1.5.1 | Addendum to 3c1e62e5663ae39f86594570f5cb8f90f670be96 Fixed missing log message when an error occurs inside a coroutine |
9 November, 2015 |