Rev Author Branch Log Message Date SHA
r7616
Avatar ccw
1.5.1 Added UsingDepthBuffer flag to dxGetStatus to indicate something is using the readable depth buffer. When true, onClientHUDRender dxDrawImage shaders (with ZEnable = true) will not be obscured by world geometry after:
1) dxSetRenderTarget is called,
OR 2) dxDrawImage is called with a shader that uses the readable depth buffer
11 November, 2015
Avatar ccw
1.5.1 Addendum to 3c1e62e5663ae39f86594570f5cb8f90f670be96
Fixed missing log message when an error occurs inside a coroutine
9 November, 2015