Rev | Author | Branch | Log Message | Date | SHA |
---|---|---|---|---|---|
r16193 | 1.5.7 | Possible fix for installer crash #2 |
30 December, 2018 | ||
r16192 | 1.5.7 | Fix gun pointing animation glitch from c55ef429d8b97bf26ca906d52e02c33590958505 |
28 December, 2018 | ||
r16191 | 1.5.7 | Move all remaining lua functions into std::map (#608) • Moved all remaining functions into std::map ... |
27 December, 2018 | ||
1.5.7 | Fix CClientProjectileManager::Hook_ProjectileCreation crash |
27 December, 2018 | |||
r16189 | 1.5.7 | Log last animation played in crash dump |
26 December, 2018 | ||
1.5.7 | Log last animation played in crash dump |
26 December, 2018 | |||
1.5.7 | Possible fix for installer crash |
26 December, 2018 | |||
r16183 | 1.5.7 | Fixed #733 (clearChatBox() doesn't work properly when FX Quality is set to 'low') |
20 December, 2018 | ||
r16177 | 1.5.7 | Fix reconnect and CPed_GetWeaponSkill crash Reconnect crash: Crashes on OnCClothes_GetDefaultPlayerMotionGroup when reconnecting. CPed_GetWeaponSkill crash: Sanity check issue, pointer is null sometimes. |
16 December, 2018 | ||
1.5.7 | Fix reconnect and weapon crash |
16 December, 2018 | |||
1.5.7 | Update CEF to 3.3578.1860.g36610bd (Chromium 71.0.3578.80) |
16 December, 2018 | |||
r16100 | 1.5.7 | Add sanity checks for pool function calls |
15 December, 2018 | ||
1.5.7 | Fix crashes on reconnect |
14 December, 2018 | |||
1.5.7 | Fix invalid explosion creator in CExplosionSA::GetExplosionCreator |
14 December, 2018 | |||
1.5.7 | Fixed variable size header for bitstream strings |
14 December, 2018 | |||
r16099 | 1.5.7 | Improve pool performance (#480) • Implement fast index based lookup for ped pool. ... |
13 December, 2018 | ||
1.5.7 | Fix typo in HEAT_SEAKING_ROCKET |
13 December, 2018 | |||
1.5.7 | Addendum to 9393d581f4c88e28d89781eca4d0b746fd90a7bf (CAnimBlendAssocGroupSA::GetGroupID crash) The last fix was supposed to check for incorrect group ID. It seems that it had no effect because now we know that the issue was not the group id but the group itself. The group within CAnimManager::ms_aAnimAssocGroups array gets corrupted for some reason, so we should log it and switch to idle animation which is hopefully not corrupt. In this commit, we are checking for the value of the group pointer in CAnimManager::ms_aAnimAssocGroups array. It will be 0xA0 or 0x50 if it's corrupted, and then the group and animation id will be logged, and we will know exactly when it gets corrupted. |
13 December, 2018 | |||
1.5.7 | Addendum to 9393d581f4c88e28d89781eca4d0b746fd90a7bf (CAnimBlendAssocGroupSA::GetGroupID crash) The last fix was supposed to check for incorrect group ID. It seems that it had no effect because now we know that the issue was not the group id but the group itself. The group within CAnimManager::ms_aAnimAssocGroups array gets corrupted for some reason, so we should log it and switch to idle animation which is hopefully not corrupt. In this commit, we are checking for the value of the group pointer in CAnimManager::ms_aAnimAssocGroups array. It will be 0xA0 or 0x50 if it's corrupted, and then the group and animation id will be logged, and we will know exactly when it gets corrupted. |
4 December, 2018 | |||
r16074 | 1.5.7 | Add deprecation warning for onClientElementHitByWaterCannon |
4 December, 2018 | ||
1.5.7 | Rename onClientElementHitByWaterCannon to onClientVehicleWeaponHit |
4 December, 2018 | |||
r16072 | 1.5.7 | Add file existence check to CXMLFileImpl::Parse |
23 November, 2018 |