Rev Author Branch Log Message Date SHA
r16193
Avatar ccw808
1.5.7 Possible fix for installer crash #2
30 December, 2018
r16192
Avatar saml1er
1.5.7 Fix gun pointing animation glitch from c55ef429d8b97bf26ca906d52e02c33590958505
28 December, 2018
r16191
Avatar Luxy.c
1.5.7 Move all remaining lua functions into std::map (#608)
• Moved all remaining functions into std::map

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27 December, 2018
Avatar saml1er
1.5.7 Fix CClientProjectileManager::Hook_ProjectileCreation crash
27 December, 2018
r16189
Avatar saml1er
1.5.7 Log last animation played in crash dump
26 December, 2018
Avatar saml1er
1.5.7 Log last animation played in crash dump
26 December, 2018
Avatar ccw808
1.5.7 Possible fix for installer crash
26 December, 2018
r16183
Avatar ccw808
1.5.7 Fixed #733 (clearChatBox() doesn't work properly when FX Quality is set to 'low')
20 December, 2018
r16177
Avatar saml1er
1.5.7 Fix reconnect and CPed_GetWeaponSkill crash
Reconnect crash: Crashes on OnCClothes_GetDefaultPlayerMotionGroup when reconnecting.
CPed_GetWeaponSkill crash: Sanity check issue, pointer is null sometimes.
16 December, 2018
Avatar saml1er
1.5.7 Fix reconnect and weapon crash
16 December, 2018
Avatar Jusonex
1.5.7 Update CEF to 3.3578.1860.g36610bd (Chromium 71.0.3578.80)
16 December, 2018
r16100
Avatar saml1er
1.5.7 Add sanity checks for pool function calls
15 December, 2018
Avatar saml1er
1.5.7 Fix crashes on reconnect
14 December, 2018
Avatar saml1er
1.5.7 Fix invalid explosion creator in CExplosionSA::GetExplosionCreator
14 December, 2018
Avatar ccw808
1.5.7 Fixed variable size header for bitstream strings
14 December, 2018
r16099
Avatar saml1er
1.5.7 Improve pool performance (#480)
• Implement fast index based lookup for ped pool.

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13 December, 2018
Avatar Marek Kulik
1.5.7 Fix typo in HEAT_SEAKING_ROCKET
13 December, 2018
Avatar saml1er
1.5.7 Addendum to 9393d581f4c88e28d89781eca4d0b746fd90a7bf (CAnimBlendAssocGroupSA::GetGroupID crash)
The last fix was supposed to check for incorrect group ID. It seems that it had no effect because now we know that the issue was not the group id but the group itself. The group within CAnimManager::ms_aAnimAssocGroups array gets corrupted for some reason, so we should log it and switch to idle animation which is hopefully not corrupt.
In this commit, we are checking for the value of the group pointer in CAnimManager::ms_aAnimAssocGroups array. It will be 0xA0 or 0x50 if it's corrupted, and then the group and animation id will be logged, and we will know exactly when it gets corrupted.
13 December, 2018
Avatar Marek Kulik
1.5.7 Addendum to 9393d581f4c88e28d89781eca4d0b746fd90a7bf (CAnimBlendAssocGroupSA::GetGroupID crash)
The last fix was supposed to check for incorrect group ID. It seems that it had no effect because now we know that the issue was not the group id but the group itself. The group within CAnimManager::ms_aAnimAssocGroups array gets corrupted for some reason, so we should log it and switch to idle animation which is hopefully not corrupt.
In this commit, we are checking for the value of the group pointer in CAnimManager::ms_aAnimAssocGroups array. It will be 0xA0 or 0x50 if it's corrupted, and then the group and animation id will be logged, and we will know exactly when it gets corrupted.
4 December, 2018
r16074
Avatar Marek Kulik
1.5.7 Add deprecation warning for onClientElementHitByWaterCannon
4 December, 2018
Avatar Marek Kulik
1.5.7 Rename onClientElementHitByWaterCannon to onClientVehicleWeaponHit
4 December, 2018
r16072
Avatar Marek Kulik
1.5.7 Add file existence check to CXMLFileImpl::Parse
23 November, 2018