Rev Author Branch Log Message Date SHA
r20212
Avatar Marek Kulik
1.5.8 Addendum to 89978b5c7845c997bde24d3a36f320cafba56bcd
• Move a comment
16 September, 2019
Avatar Marek Kulik
1.5.8 Fix #445: Issues with attaching certain vehicles to tow truck/tractor
16 September, 2019
r20210
Avatar ccw808
1.5.8 Revert "Add client setting to toggle internet sound streams (#834)"
This reverts commit bdb8013029fc22e2d50130516663e14885d0ac4e.
16 September, 2019
Avatar Marek Kulik
1.5.8 Crash fix for calling a CAutomobile function on a CTrain
16 September, 2019
r20172
Avatar Marek Kulik
1.5.8 Add crash fix for train rail distance wrapping
15 September, 2019
r20167
Avatar Marek Kulik
1.5.8 Validate IDirect3DDevice9• on CreateDevice success
14 September, 2019
Avatar Marek Kulik
1.5.8 Check popupBuffer pointer before writing to it
14 September, 2019
r20165
Avatar Marek Kulik
1.5.8 Check resource paths for CEF only in main thread
14 September, 2019
r20164
Avatar ccw808
1.5.8 Add version requirements for new functions
13 September, 2019
Avatar Marek Kulik
1.5.8 Handle browser create failure
13 September, 2019
Avatar Marek Kulik
1.5.8 Fix #1092: Loading IFP from buffer is broken
13 September, 2019
r20161
Avatar Marek Kulik
1.5.8 Don't mix iterator types in CLuaCFunctions::RemoveAllFunctions
11 September, 2019
Avatar Marek Kulik
1.5.8 Reset member variables in CGraphics constructor
11 September, 2019
Avatar Marek Kulik
1.5.8 Clear ms_OriginalGroupProperties after restoring defaults
11 September, 2019
r20158
Avatar Marek Kulik
1.5.8 Check animation block and group id in AssocGroupCopyAnimationHandler
pAnimAssocGroupInterface's animation block was null and group id was -1
10 September, 2019
r20157
Avatar Marek Kulik
1.5.8 Fix crash in CWorldSA::FindClosestRailTrackNode
In the crash, `ucDesiredTrackId` has the value of `0xC1` (193), which is bigger than NUM_RAILTRACKS (= 4). `iNodeId` wasn't set properly (= -1) and then the code crashed at `aTrackNodes[ucOutTrackId][iNodeId]`.
9 September, 2019
Avatar sbx320
1.5.8 Fix #1087 (fileOpen uses wrong directory when the resource was zipped bug)
The change in https://github.com/multitheftauto/mtasa-blue/commit/efe673bb6b6a5c8e7aefe6c01ec7213bc050f58b#diff-2b9f1bd96407db0ff62a0f06f5ad201fR1212 did not take into account that zipped resources may add new files to the resource directory. This commit resolves the issue by checking the regular folder first before trying to read the unzipped file.
9 September, 2019
Avatar Marek Kulik
1.5.8 Move null reset for projectileTargetEntity in GetProjectileTarget
9 September, 2019
Avatar Qais Patankar
1.5.8 Fix typo in 32e4206dab2b441132a6e00f35658f8e6e9a2f59
Co-authored-by: Arran
9 September, 2019
Avatar Qais Patankar
1.5.8 Fix error case in engineFreeModel
Co-authored-by: Arran
9 September, 2019
r20152
Avatar Marek Kulik
1.5.8 Add null pointer checks for code using CClientGame::GetLocalPlayer()
8 September, 2019
Avatar Marek Kulik
1.5.8 Fix GetPosition for CClientPickup
8 September, 2019
Avatar Marek Kulik
1.5.8 Fix attach for pickups
8 September, 2019
Avatar Marek Kulik
1.5.8 Reset variables in CModManager on mod load failure
8 September, 2019
Avatar Qais Patankar
1.5.8 Re-add dynamic ped ID allocating (#349)
This reverts commit 242684e5a17e78cd6f7ac36ba362836114b51671.

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8 September, 2019