| Rev | Author | Branch | Log Message | Date | SHA |
|---|---|---|---|---|---|
| r24070 | 1.7 | Replicate 2dbea92 ("Revert texture streaming changes") also on 1.6 branch. Note: nightly build r24069 contains 92e3848 for direct comparison, as well as a fix for the networking/packet/event bugs that r24068 had. |
2 May, 2026 | ||
| r24069 | 1.7 | Final worktree push (texture perf optimizations) to create a benchmarkable baseline before replicating 2dbea92 also into 1.6 branch. We don't have feature branches yet, but this will create a clear "before and after" (the build with this, and the later build with the revert) to measure performance benefits of the texture system refactor overall. |
23 April, 2026 | ||
| r24068 | 1.7 | Fix crash in server debug builds |
12 April, 2026 | ||
| 1.7 | Small tweak for SafeDestroyTextureWithRaster |
11 April, 2026 | |||
| 1.7 | Add g_LeakedMasterTextures cross-check to GetModelTexturesInfo |
11 April, 2026 | |||
| 1.7 | Refactor parts of texture system against white textures #4 |
11 April, 2026 | |||
| 1.7 | Refactor parts of texture system against white textures #3 |
10 April, 2026 | |||
| 1.7 | Addendum to a2cca92 & a2830a1 |
10 April, 2026 | |||
| 1.7 | Refactor parts of texture system against white textures #2 |
10 April, 2026 | |||
| 1.7 | Refactor parts of texture system against white textures #1 |
9 April, 2026 | |||
| r24060 | 1.7 | Fix timed-object collision crash (#4782) |
9 April, 2026 | ||
| r24059 | 1.7 | Fix CPU affinity during startup (#4733) |
28 February, 2026 | ||
| 1.7 | Force rebuild |
9 April, 2026 | |||
| r24057 | 1.7 | Fix SA crash @ 0x0116C9C5 (CTxdStore::GetTxd_0). There was prior fixes for this crash offset, but they didn't fix all cases/paths. |
9 April, 2026 | ||
| r24056 | 1.7 | Missed file edit from last commit c6e925f (push from wrong folder) |
8 April, 2026 | ||
| 1.7 | Addendum to b1d19c2 |
8 April, 2026 | |||
| 1.7 | Fix white textures on vanilla models sharing a TXD slot |
8 April, 2026 | |||
| 1.7 | Revert "Temp revert 8bde73b ("Fix batched resource checksum mismatches") for version management purposes." This reverts commit a06e81c5cf8a94b534fe567e09d1aa2a1da0b906. |
7 April, 2026 | |||
| r24052 | 1.7 | Temp revert 8bde73b ("Fix batched resource checksum mismatches") for version management purposes. The pre-commit stage needs its own build number for stability tracking, because the commit warrants further under-the-hood net changes. We'll make a build without either of these first. |
7 April, 2026 | ||
| 1.7 | Fix 2 txd memory leaks |
7 April, 2026 | |||
| 1.7 | Fix batched resource checksum mismatches |
7 April, 2026 | |||
| 1.7 | Fix texture replacement ref leaks, silent drops, and white texture regressions • SetTextureDictionaryID: transfer entity refs on the field-only path for unloaded models without geom, preventing TXD ref count underflow ... |
7 April, 2026 | |||
| 1.7 | Fix streamer bug where objects can constantly stream in and out (#4744) #### Summary Fixes https://github.com/multitheftauto/mtasa-blue/issues/4743 ... |
7 April, 2026 | |||
| r24047 | 1.7 | Fix TXD ref count underflow and leak in script parent reparenting and vehicle dummy reset |
7 April, 2026 | ||
| r24046 | 1.7 | Run clang-format.ps1 |
7 April, 2026 | ||
| 1.7 | Fix remaining TXD ref count underflows in texture replacing error/cleanup paths SetTextureDictionaryID removes usNumberOfRefs + (pRwObject ? 1 : 0) refs from the old TXD. If a model gained refs after its TXD assignment, the ... |
7 April, 2026 |