Rev Author Branch Log Message Date SHA
r24097
Avatar Dutchman101
1.7 Force rebuild
Needed to fix unjust integrity violations
16 May, 2026
r24096
Avatar Dutchman101
1.7 Force rebuild
11 May, 2026
r24095
Avatar Dutchman101
1.7 Revert d184e39 due to backwards compat with setPlayerName (it could trigger Protocol Error 25)
11 May, 2026
r24094
Avatar Dutchman101
1.7 Force rebuild
10 May, 2026
r24093
Avatar Dutchman101
1.7 Force rebuild
10 May, 2026
r24092
Avatar Dutchman101
1.7 Force rebuild
10 May, 2026
r24091
Avatar Dutchman101
1.7 Force rebuild
10 May, 2026
r24090
Avatar Dutchman101
1.7 Use fail-safe ReadBit overload in join packet parser
9 May, 2026
Avatar Dutchman101
1.7 Addendum to 614638d: Reject backtick in IsNickValid to match server-side CheckNickProvided
9 May, 2026
r24088
Avatar Dutchman101
1.7 Force rebuild
9 May, 2026
r24087
Avatar Dutchman101
1.7 Reliability fixes for nickname valid-checks on client and server
Fix 1: Backtick validation gap (client)
Added strchr(szNick, '') != nullptrcheck to the client's CheckNickProvided, matching the server's version in Shared/Utils.cpp. Previously, a nickname containing a backtick passed all client-side checks, was serialized correctly, and then got rejected server-side with INVALID_NICKNAME.
...
9 May, 2026